08.01.2011, 03:38:59
Tonight on the chat Allied General mentioned Ripple.Radius, how is it scaled. Well, I took some tests.
Results:
Ripple.Radius=1 - Forget it, nothing.
5 - Target cell, only voxel rippling
8 - Target cell, both voxel and SHP rippling.
10 - 1 cell radius
15 - 2 cell radius
20 - 3 cell radius
25 - 3 cell radius
28 - 3 cell unit-rippling, 4 cell terrain rippling radius
30 and onwards - 3 cell unit-rippling, 5 cell terrain-rippling radius
These are my results and probably this helps modders to decide their own Ripple.Radius.
PS. Nighthawk, AG, if I said else on IRC, forget them, all values are retested with a much exact method... well, not just with pure eye, but also with some tanks involved.
Results:
Ripple.Radius=1 - Forget it, nothing.
5 - Target cell, only voxel rippling
8 - Target cell, both voxel and SHP rippling.
10 - 1 cell radius
15 - 2 cell radius
20 - 3 cell radius
25 - 3 cell radius
28 - 3 cell unit-rippling, 4 cell terrain rippling radius
30 and onwards - 3 cell unit-rippling, 5 cell terrain-rippling radius
These are my results and probably this helps modders to decide their own Ripple.Radius.
PS. Nighthawk, AG, if I said else on IRC, forget them, all values are retested with a much exact method... well, not just with pure eye, but also with some tanks involved.