Ripple.Radius - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Ripple.Radius (/showthread.php?tid=1751) |
Ripple.Radius - Graion Dilach - 08.01.2011 Tonight on the chat Allied General mentioned Ripple.Radius, how is it scaled. Well, I took some tests. Results: Ripple.Radius=1 - Forget it, nothing. 5 - Target cell, only voxel rippling 8 - Target cell, both voxel and SHP rippling. 10 - 1 cell radius 15 - 2 cell radius 20 - 3 cell radius 25 - 3 cell radius 28 - 3 cell unit-rippling, 4 cell terrain rippling radius 30 and onwards - 3 cell unit-rippling, 5 cell terrain-rippling radius These are my results and probably this helps modders to decide their own Ripple.Radius. PS. Nighthawk, AG, if I said else on IRC, forget them, all values are retested with a much exact method... well, not just with pure eye, but also with some tanks involved. RE: Ripple.Radius - DCoder - 08.01.2011 Thank you. This should be included in the documentation sometime. |