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Now I had received this error prior to Ares and now with Ares I received it again. I believe it was DCoder that made a comment to me once that the problem couldn't be pinpointed at the time, but maybe when Ares was released more help could be available. Well, here is my except txt. It is not due to Ares, I know this for a fact.
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The full crashdump would have helped more... but still. Either you have some seriously fucked up external files (tiles, images, whatever was written by third party tools and not the game), files with insane headers (like images that declare themselves to be 9000x90000 pixels or something), or your RAM is hosed. Are you overclocking? Can this crash be reproduced under specific conditions or only at random? Can you narrow it down to presence of a specific file?
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Run memtest to see if your RAM is alright. Even if it's fine, you can at least rule that out as the source.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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I'll make this as simple as it gets. The game was trying to allocate a chunk of memory (for a new overlay, but it absolutely doesn't matter). It crashed when trying to update the bookkeeping info that is associated with each chunk of memory the application gets. That means that either the game overwrote the bookkeeping info (buffer overflow, pointer math fuckup, limit failure), or some outside factor did. I'll look into redirecting the game's allocators to Ares, but no promises, as that usually kills performance due to all the debugging that's compiled in.
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Nikademis, have you tried simply removing that specific tileset from your map and seeing if that works?
I think before we get into all this technical debugging mojo jojo we need to have a quick look at some simple prime suspects, namely that special tileset he has in this particular map.
Also, Nikademis, does your game have any other problems OUTSIDE of this map?
If no, then I think it's a reasonable assumption that something he put in the map is causing the problem.
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Can anyone confirm that introducing that piece causes Ares to crash, and that it works as expected in vanilla YR?
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.