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Animation is behind shp unit
#1
Hello, my weapon fire animation is behind the shp unit which is a problem. I tried some tags, negative and posetive values, no good results.

Quote:[DownLaser]
Damage=50
ROF=40
Range=3
Speed=100
Projectile=Invisible
Warhead=DownLaserWH
Report=KazonFire
LaserInnerColor=255,255,0
LaserOuterColor=255,255,0
IsLaser=true
;OmniFire=yes
Anim=KAZONFIRE_N,KAZONFIRE_NE,KAZONFIRE_E,KAZONFIRE_SE,KAZONFIRE_S,KAZONFIRE_SW,KAZONFIRE_W,KAZONFIRE_NW ;These are the animations that are behind the unit, which is the problem

Quote:[KAZONFIRE_N]
ZAdjust=10
Layer=Top

[KAZONFIRE_NE]
ZAdjust=10
Layer=Top

[KAZONFIRE_E]
ZAdjust=10
Layer=Top

[KAZONFIRE_SE]
ZAdjust=10
Layer=Top

[KAZONFIRE_S]
ZAdjust=10
Layer=Top

[KAZONFIRE_SW]
ZAdjust=10
Layer=Top

[KAZONFIRE_W]
ZAdjust=10
Layer=Top

[KAZONFIRE_NW]
ZAdjust=10
Layer=Top

/Joe
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#2
any1?
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#3
Try changing the third number on the unit's xxxFireFLH. I can't remember whether it needs to be more positive or negative though...
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#4
Not working. I also tried YSortAdjust=, Layer=top and Flat=yes tags
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#5
Maybe the problem is with the unit?
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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#6
what kind of problem could there be in the unit? CanBeHidden= is a building tag
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#7
Well I don't know...would have to see the code.
Have you tried taking out ZAdjust and Layer?
Given that they relate to sorting, and you have sorting issues, that should be a first try.
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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