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Animation Damage Warheads
#1
Animation Damage Warheads

Animations may have appeared to deal damage randomly rather than based on the warhead specified. In fact, animations were hard-coded to deal damage using the warhead specified by [CombatDamage]â–ºFlameDamage2, unless the animation ID was [INVISO], in which case the warhead used was [CombatDamage]â–ºC4Warhead. With Ares, the [Animation]â–ºWarhead= flag will be adhered to, with the aforementioned warheads used as the default if [Animation]â–ºWarhead is not specified.

but i can't find [Animation] section in rulemd.ini .
what's the meaning of "[Animation]â–ºWarhead="?how to make it work.
who can give me a successful code?
thanks.
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#2
It's referring to artmd.ini.
And by "[Animation]" it means any specific animation ID that you wish to work with, not a section called "Animation".
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Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#3
thanks,it starts to work!
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