Animation Damage Warheads - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Animation Damage Warheads (/showthread.php?tid=2156) |
Animation Damage Warheads - ra2free - 02.08.2012 Animation Damage Warheads Animations may have appeared to deal damage randomly rather than based on the warhead specified. In fact, animations were hard-coded to deal damage using the warhead specified by [CombatDamage]â–ºFlameDamage2, unless the animation ID was [INVISO], in which case the warhead used was [CombatDamage]â–ºC4Warhead. With Ares, the [Animation]â–ºWarhead= flag will be adhered to, with the aforementioned warheads used as the default if [Animation]â–ºWarhead is not specified. but i can't find [Animation] section in rulemd.ini . what's the meaning of "[Animation]â–ºWarhead="?how to make it work. who can give me a successful code? thanks. RE: Animation Damage Warheads - Marshall - 02.08.2012 It's referring to artmd.ini. And by "[Animation]" it means any specific animation ID that you wish to work with, not a section called "Animation". RE: Animation Damage Warheads - ra2free - 02.08.2012 thanks,it starts to work! |