01.09.2011, 22:16:09
Lets look at an AI trigger
The red number, that means number side. In original game, Allied is 1, Soviet 2 and Yuri is 3.
But when adding new sides, this counting get wierd.
From my mod:
So in my mod, ThirdSide is at position 5, but when I change the red number to 5 for my Yuri AI, they wont use it. But if I set it to 3(which they dont are), they will attack. So how do this counting work?
Quote:NAME0001-G=AI Trigger,XXXXXXXX-G,YuriCountry,10,1,YACNST,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,3,0,<none>,1,1,1
The red number, that means number side. In original game, Allied is 1, Soviet 2 and Yuri is 3.
But when adding new sides, this counting get wierd.
From my mod:
Quote:[Sides]
GDI=British,French,Germans,Americans,GDI;1
Nod=Russians,Africans,Arabs,Latin,Nod;2
GLA=GLA;3
Robot=Robot;4
ThirdSide=YuriCountry,Confederation;5
So in my mod, ThirdSide is at position 5, but when I change the red number to 5 for my Yuri AI, they wont use it. But if I set it to 3(which they dont are), they will attack. So how do this counting work?
Java student.