How to count for new sides? - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: How to count for new sides? (/showthread.php?tid=1993) |
How to count for new sides? - ¥R M0dd€r - 01.09.2011 Lets look at an AI trigger Quote:NAME0001-G=AI Trigger,XXXXXXXX-G,YuriCountry,10,1,YACNST,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,3,0,<none>,1,1,1 The red number, that means number side. In original game, Allied is 1, Soviet 2 and Yuri is 3. But when adding new sides, this counting get wierd. From my mod: Quote:[Sides] So in my mod, ThirdSide is at position 5, but when I change the red number to 5 for my Yuri AI, they wont use it. But if I set it to 3(which they dont are), they will attack. So how do this counting work? RE: How to count for new sides? - Graion Dilach - 01.09.2011 Show your Countries list. The actual Sides order is composed from the sides appearing in the Country list. I guess Robot is AFTER YuriCountry there, so ThirdSide will be 3. EDIT: http://modenc.renegadeprojects.com/AIBasePlanningSide was updated 2 months ago with that, because EriicAnimeFreak ran into the same issue. |