This is an easy one.
Fight 1
I have wanted PitchAngle to work on VehicleType-helicopters for the longest time, and the country multiplier exclusion utterly defeats the purpose of the logic - what's the point in having a country-wide change of stats if it's not really country-wide?
Either you want country X to have stat bonus Y, or not. If you only want the bonus for select units, you can always make country-specific clones (to go with the clone faction's usual line of argumentation).
There were exactly two valid attempts at finding a supporting argument for #427: "it helps people balance powerful units" and "eye-candy is a definite must for Ares, but in my opinion game-play is the most important priority".
While the former is obviously true, the argument is valid for any issue allowing the modder to selectively change unit stats, and thus isn't a strong argument for this
particular issue. Nevertheless, it is valid. However, as pointed out above, the same effect can be achieved by placing ForbiddenHouses on the powerful unit and creating a more expensive RequiredHouses clone to balance out the bonus.
As said, a valid argument per se, but not a particularly strong one, and since there are easy, established workarounds to achieve an almost indistinguishably similar effect, it doesn't sway me.
While the second "argument" is a valid position about priorities, and,
in general, I would agree, in this particular instance, the proposed gameplay-changer is, in my opinion, pointless, defeating the purpose of the system, and standing against a particular kind of eye candy I want.
So yeah...while, in general, gameplay should be more important, this time, eye candy wins out.
Kill #427
Support #741
Fight 2
My opinion on #661 is still the latest comment on the issue on the tracker - to quote some representative lines:
Renegade Wrote:So basically, we would enable 12 new production cases, only half of which would be used anyway, and of that used half, only a third of which could not be faked.
Ultimately, we'd be doing this solely so some people could do InfantryType -> InfantryType and InfantryType -> BuildingType factories.
While "0000661 for example would be a great addition for completely changing the way the game is played" is obviously true, it's also a pretty generic throw-away line that is true for countless requests in the tracker and in this contest.
Yesterday's building land on water can also be used to "completely chang[e] the way the game is played".
The only offer of a usage scenario for this particular issue is "a halo wars style elephant", and even that is qualified by the potential need for additional logic.
So while yes, potentially, theoretically, maybe, this issue could enable over 9000 new and unique ways to play the game, neither this discussion nor the comments on the tracker have convinced me that this logic is in high demand or all that useful in the majority of cases. (Quite the opposite on the tracker, actually.)
#650, on the other hand, has a very clear, very limited usage case, SMIFFGIG already linked a shot of how it could look like in use, and I suspect it should be comparatively easy to code.
So yeah. Simple to do, easy to use eye candy, or a web of unused potential usage cases, exit point, rally point and primary factory headaches with no real proposed usage case that justifies such a giant change.
Did I mention the choice is simple?
Kill #661
Support #650