03.04.2009, 14:15:53
Hi everyone, I have a question with [AITriggerTypesEnable].
I'm not good with the AI in this game at all, and after all that I've heard about the AI in the FABULOUS TS ENGINE, I don't think I want to try.
I would just like to know if this section actually has any effect at all in maps, assuming that I only use the default AITriggerTypes. I make single player missions and I like to use off-map scripted reinforcements instead of making custom AITriggerTypes which I'm not too familiar with.
So if I didn't do anything about AI in my MAP, do I need to include this section at all? Or do I just include the header [AITriggerTypesEnable] but have nothing underneath it?
Thanks for reading. And apologies if this has been asked before, or if I posted in the wrong section.
Sorry for double post, I just want to clarify that I DO want to keep the default, standard, global AITriggerTypes. =]
They help create a pretty good gaming experience in single player maps.
I'm not good with the AI in this game at all, and after all that I've heard about the AI in the FABULOUS TS ENGINE, I don't think I want to try.
I would just like to know if this section actually has any effect at all in maps, assuming that I only use the default AITriggerTypes. I make single player missions and I like to use off-map scripted reinforcements instead of making custom AITriggerTypes which I'm not too familiar with.
So if I didn't do anything about AI in my MAP, do I need to include this section at all? Or do I just include the header [AITriggerTypesEnable] but have nothing underneath it?
Thanks for reading. And apologies if this has been asked before, or if I posted in the wrong section.
Sorry for double post, I just want to clarify that I DO want to keep the default, standard, global AITriggerTypes. =]
They help create a pretty good gaming experience in single player maps.