OK, the ModEnc says that the Cluster= tag on an Airburst projectile will determine how many salvos of the AirburstWeapon to fire. But the Cluster= tag does not appear to work, well not for me at least (YR1.000). No matter what I set Cluster to, it always fires 9 salvos of the AirburstWeapon= at the 3x3 area. Does this tag not work, or am I doing something wrong?
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are you absolutely positively sure it fires only 9 Clusters?.. Can you post your INI coding?
ALL HAIL!!!! King of the Loosers
ugh.. Never mind..
"Engine 2 is 'no longer' on fire." -One of those penguins from Madagascar (though, I can't seem to recall that guy's name.. Nay, who cares?)
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Thank you for bringing this to my attention. It seems AirburstWeapon= always fires exactly 9 shells onto the 3x3 area around itself, and Cluster= is not even used ingame. I have updated ModEnc's pages with this information.
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Cluster has worked for me in the past, but in a different way. I made a warhead that spawns a meteor (just put meteors in the AnimList tag) but I could have sworn that I could control the number of meteors that appeared using the Cluster tag.
Of course, if the source code proves that Cluster doesn't have any effect, then please ignore me.
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Yep. No problems. Well, that makes sense now.
Umm... can anyone please tell me what Aggressive= and Suicide= on TeamTypes REALLY do? I've been getting mixed responses from old forum topics on DZ and so forth.
Some say Aggressive=yes makes the unit not slow down to engage nearby enemies on the way, and therefore more likely to complete its task, others say that having Aggressive=yes makes the unit fight every enemy it encounters, making it more dangerous.
On Suicide=yes, some have told me that it makes the TeamType not retaliate AT ALL, and I want to make sure I know what these mean before I start using it. For one, I would prefer an AI-controlled Tank Rush TeamType to attack and engage any enemy units on the way. And I figured that if anyone can give me a good explanation of these two flags, DCoder could...
Oh, ok. I suppose it helps, but how come none of this stuff is on ModEnc? I've always preferred ModEnc to DeeZire's Guides ever since I discovered ModEnc some time ago.
But that information does beg the question:
The Script Action - Patrol to Waypoint.
If I have Aggressive=yes does that mean my Team will only move to the waypoint specified and not really engage enemies on the way?
If I have Suicide=yes does that mean my Team will execute the equivalent of "Move to Waypoint", as opposed to patrol?
Because I have used Aggressive=yes on a TeamType with script action "Patrol to Waypoint" on a group of Rocketeers, and they seem to engage enemy targets on the way...
Anyways thanks for your help. =)
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Just because deezire's guide says something, doesn't mean it is accurate or true for all conditions.
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I agree with Blade..
And, you don't really need Aggressive=yes in a patrol. Its usually put in Attack/Strike actions, where the priority is to 'Come, Destroy Enemy Base, Leave'...
Ofcourse, I could be wrong..
ALL HAIL!!!! King of the Loosers
ugh.. Never mind..
"Engine 2 is 'no longer' on fire." -One of those penguins from Madagascar (though, I can't seem to recall that guy's name.. Nay, who cares?)