![]() |
Airburst and Cluster - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Airburst and Cluster (/showthread.php?tid=1062) |
Airburst and Cluster - Guest - 02.09.2008 OK, the ModEnc says that the Cluster= tag on an Airburst projectile will determine how many salvos of the AirburstWeapon to fire. But the Cluster= tag does not appear to work, well not for me at least (YR1.000). No matter what I set Cluster to, it always fires 9 salvos of the AirburstWeapon= at the 3x3 area. Does this tag not work, or am I doing something wrong? RE: Airburst and Cluster - Tempest - 02.09.2008 are you absolutely positively sure it fires only 9 Clusters?.. Can you post your INI coding? RE: Airburst and Cluster - DCoder - 02.09.2008 Thank you for bringing this to my attention. It seems AirburstWeapon= always fires exactly 9 shells onto the 3x3 area around itself, and Cluster= is not even used ingame. I have updated ModEnc's pages with this information. RE: Airburst and Cluster - Nighthawk - 02.09.2008 Cluster has worked for me in the past, but in a different way. I made a warhead that spawns a meteor (just put meteors in the AnimList tag) but I could have sworn that I could control the number of meteors that appeared using the Cluster tag. Of course, if the source code proves that Cluster doesn't have any effect, then please ignore me. RE: Airburst and Cluster - Guest - 02.09.2008 Yep. No problems. Well, that makes sense now. RE: Airburst and Cluster - Guest - 03.09.2008 Umm... can anyone please tell me what Aggressive= and Suicide= on TeamTypes REALLY do? I've been getting mixed responses from old forum topics on DZ and so forth. Some say Aggressive=yes makes the unit not slow down to engage nearby enemies on the way, and therefore more likely to complete its task, others say that having Aggressive=yes makes the unit fight every enemy it encounters, making it more dangerous. On Suicide=yes, some have told me that it makes the TeamType not retaliate AT ALL, and I want to make sure I know what these mean before I start using it. For one, I would prefer an AI-controlled Tank Rush TeamType to attack and engage any enemy units on the way. And I figured that if anyone can give me a good explanation of these two flags, DCoder could... RE: Airburst and Cluster - Tempest - 03.09.2008 DeeZire's Guide Wrote:Aggressive= DeeZire's Guide Wrote:Suicide= Does this Help? RE: Airburst and Cluster - Guest - 03.09.2008 Oh, ok. I suppose it helps, but how come none of this stuff is on ModEnc? I've always preferred ModEnc to DeeZire's Guides ever since I discovered ModEnc some time ago. But that information does beg the question: The Script Action - Patrol to Waypoint. If I have Aggressive=yes does that mean my Team will only move to the waypoint specified and not really engage enemies on the way? If I have Suicide=yes does that mean my Team will execute the equivalent of "Move to Waypoint", as opposed to patrol? Because I have used Aggressive=yes on a TeamType with script action "Patrol to Waypoint" on a group of Rocketeers, and they seem to engage enemy targets on the way... Anyways thanks for your help. =) RE: Airburst and Cluster - Blade - 03.09.2008 Just because deezire's guide says something, doesn't mean it is accurate or true for all conditions. RE: Airburst and Cluster - MRMIdAS - 04.09.2008 (03.09.2008, 23:27:48)Guest Wrote: Oh, ok. I suppose it helps, but how come none of this stuff is on ModEnc? I've always preferred ModEnc to DeeZire's Guides ever since I discovered ModEnc some time ago. It will "doggedly aspire to complete it's assigned script action" so it will doggedly try to patrol, and seeing as a patrol also kills any units it comes across, it'll act like normal anyway. RE: Airburst and Cluster - Tempest - 04.09.2008 I agree with Blade.. And, you don't really need Aggressive=yes in a patrol. Its usually put in Attack/Strike actions, where the priority is to 'Come, Destroy Enemy Base, Leave'... Ofcourse, I could be wrong.. |