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    Thread: Conversations with newbs (continued from the Bughouse)
Post: RE: Conversations with newbs (continued from the B...

ahhh, thanks for the info Graion
cranium Red Alert 2 & Yuri's Revenge Editing 16 29 557 06.04.2011, 03:53:40
    Thread: Conversations with newbs (continued from the Bughouse)
Post: RE: Conversations with newbs (continued from the B...

I've heard and seen people using TL=35 for some things. Is TL=35 a valid TL? If it is, what does it do?
cranium Red Alert 2 & Yuri's Revenge Editing 16 29 557 04.04.2011, 17:29:07
    Thread: Happy Birthday DCoder!
Post: RE: Happy Birthday DCoder!

na na na na na na na Today is your Birthday.:thumbsup:
cranium The Renegade Inn 80 162 791 03.04.2011, 16:41:37
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

well, not sure exactly which memory it's referring too, but the LaunchBase.log I attached to post before yours says this: 2011-03-24 17:49:03 Internal Error! Out of memory Error:...
cranium Marshallx Industries 83 151 018 25.03.2011, 00:40:41
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

yeah the folder name "Video" definitly threw me for a loop, but yeah, it makes sense now. So any files i want to be put into game go here as well, like say Gangsters new vox.vpl files and stuff like t...
cranium Marshallx Industries 83 151 018 24.03.2011, 21:43:25
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

Dosent really make much sense sticking expandmd.mix files into a video folder, but o.k. Atleast I wont have to extract all my assets, god what a pain in the arse that would have been. Thanks
cranium Marshallx Industries 83 151 018 24.03.2011, 19:56:03
    Thread: Launch Base Mod Creator
Post: RE: Launch Base Mod Creator

I tried to find some info pertaining to my question, but couldnt find any. Sorry if its here somewhere and i missed it. But I'm trying to put my mod together with LaunchBase ModCreator, I have all my ...
cranium Marshallx Industries 83 151 018 24.03.2011, 16:37:05
    Thread: Ares .dll versions
Post: RE: Ares .dll versions

Thanks Decoder, 0.1P1 it is.
cranium Ares General Discussion 2 7 271 02.10.2010, 16:39:25
    Thread: Ares .dll versions
Post: Ares .dll versions

Sup guys, I hope this isnt gonna sound stupid, but if it does I appologize for it now:arf: Anyway, I have plans to have a workable/playable mod release here real shortly, and I was wondering what are...
cranium Ares General Discussion 2 7 271 02.10.2010, 16:22:44
    Thread: DFD: 284 vs. 504, 336 vs. 1029
Post: RE: DFD: 284 vs. 504, 336 vs. 1029

Hmmm, choosing between these #284 and #504 is kind of hard, and even though it most likely will produce overpowered vehicles and such I have to say #504 would be more interesting to see. #336 and #1...
cranium DFD: Daily Feature Deathmatch 21 35 079 06.07.2010, 01:20:37
    Thread: DFD: 681 vs. 757, 358 vs. 526
Post: RE: DFD: 681 vs. 757, 358 vs. 526

out of all four of these #757 seems to be the only one to get my attention. I really dont see the need for cliff jumping. Kind of defeats the purpose of having cliffs dont it?
cranium DFD: Daily Feature Deathmatch 15 25 268 06.07.2010, 01:10:29
    Thread: game crashing
Post: RE: game crashing

That was it. When I rearanged my rules I must have somehow deleted it. Thank you AlexB. And it's noted where to place future errors such as this.
cranium Red Alert 2 & Yuri's Revenge Editing 2 5 588 05.07.2010, 04:48:05
    Thread: game crashing
Post: game crashing

I hope this is the right spot for this. I'm not sure if I'm supposed to put it here or over at the BugTracker page. Anyway my mod crashes around 2 minutes into the game, but it dosent happen all the t...
cranium Red Alert 2 & Yuri's Revenge Editing 2 5 588 05.07.2010, 03:15:32