Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: can i have another v3rocket?
Post: RE: can i have another v3rocket?

(26.07.2012, 12:44:30)Graion Dilach Wrote: I don't know, but with the current feedback.... nothing really worths the effort. lots of people on the old tracker and ppm have requested it.
¥R M0dd€r Ares General Discussion 10 23 107 20.08.2012, 14:45:58
    Thread: The Technology of Peace
Post: RE: The Technology of Peace

applauds [Image: http://sslovesuccess.com/wp-content/plug...mbs-up.png] I will be an unofficial tester focusing on Fat Man
¥R M0dd€r News from the Battlefield 8 22 415 04.01.2012, 17:14:50
    Thread: So, the question popped up
Post: RE: So, the question popped up

Only going to reply to a few quotes, because this wont lead anywhere. (01.01.2012, 19:29:35)Renegade Wrote: Quote:My word...don't you people have anything better to do on the last day of the year? ...
¥R M0dd€r Ares General Discussion 34 64 734 02.01.2012, 02:02:19
    Thread: So, the question popped up
Post: RE: So, the question popped up

(31.12.2011, 16:53:01)DCoder Wrote: (Pop quiz: if I publish a "final completed 0.2 public edition" tomorrow, how many of those "too busy with real life" people will suddenly find time to play with i...
¥R M0dd€r Ares General Discussion 34 64 734 01.01.2012, 08:51:39
    Thread: So, the question popped up
Post: RE: So, the question popped up

(30.12.2011, 00:45:03)Renegade Wrote: Community-wide importance? Really? Funny, I must've forgotten the love and dedication I felt from the community after all those news posts asking for help I wro...
¥R M0dd€r Ares General Discussion 34 64 734 31.12.2011, 16:05:28
    Thread: Smarter Target Acquisition
Post: RE: Smarter Target Acquisition

Air units have highest priority. If, say flak track is close(firing range) to an enemy tank and air unit, it will always auto fire the air unit(then infantry I think), then the vehicle. A debatable so...
¥R M0dd€r Ares General Discussion 20 35 204 04.11.2011, 18:15:41
    Thread: Theory about skipping frames
Post: RE: Theory about skipping frames

Translucent should not be a problem, We can avoid it by putting "no" on the tag :) The other lag, we can not ignore.
¥R M0dd€r Ares General Discussion 11 18 704 26.10.2011, 02:36:02
    Thread: Theory about skipping frames
Post: RE: Theory about skipping frames

May be impossible on this engine. I dont know. VK had plans to add this into NPatch, but he left quickly after he announced those plans(but it is a sign it may work?). Btw, frame skipping is used in a...
¥R M0dd€r Ares General Discussion 11 18 704 24.10.2011, 00:49:21
    Thread: Theory about skipping frames
Post: Theory about skipping frames

Here is an idea. I have no idea how well this is going to work, or if its possible(was planned by VK way back), anyway: When a game lag(online or not), instead of printing every single frame with dela...
¥R M0dd€r Ares General Discussion 11 18 704 22.10.2011, 00:23:07
    Thread: Happy Birthday, Alex!
Post: RE: Happy Birthday, Alex!

Happy Birthday Alex
¥R M0dd€r The Renegade Inn 32 70 869 07.10.2011, 15:56:57
    Thread: Happy Birthday Renegade!
Post: RE: Happy Birthday Renegade!

Happy Birthday! Whats your age now?
¥R M0dd€r The Renegade Inn 95 188 227 03.10.2011, 20:15:38
    Thread: Minecraft!
Post: RE: Minecraft!

if its not to much work, you should give do it as a christmast gift :D
¥R M0dd€r The Renegade Inn 19 45 847 01.10.2011, 16:47:25
    Thread: Minecraft!
Post: RE: Minecraft!

Interesting. Can you make it possible so Syringe can inject java code into YR(doubt this is possible, but worth asking)?
¥R M0dd€r The Renegade Inn 19 45 847 29.09.2011, 23:41:00
    Thread: Minecraft!
Post: RE: Minecraft!

so u also know java pd? i will start playing minecraft for one reason: to develop features to it(improving my java skills).
¥R M0dd€r The Renegade Inn 19 45 847 29.09.2011, 16:06:29
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

Worm: by "open" I meant the links should not be "hidden" and be available on the front page. I honestly believe noobs wont be an issue. But it does not matter, Ren is not going to change his mind. Als...
¥R M0dd€r News from the Battlefield 11 33 385 24.09.2011, 13:19:05
    Thread: Where the Wild Downloads Grow
Post: RE: Where the Wild Downloads Grow

(22.09.2011, 20:28:01)Guest Wrote: Sheesh, calm down, buddy. You know and reckon it's not your fault, so you don't have to get angry about it. Be more professional about it? You should really clean ...
¥R M0dd€r News from the Battlefield 11 33 385 23.09.2011, 17:05:03
    Thread: The few...the proud...the MOs [aka. Ares development on hold]
Post: RE: The few...the proud...the MOs [aka. Ares devel...

how come I am not on that list? Oh I forgot, I must report to you every single time i test something.
¥R M0dd€r News from the Battlefield 11 32 875 02.09.2011, 02:07:43
    Thread: How to count for new sides?
Post: How to count for new sides?

Lets look at an AI trigger Quote:NAME0001-G=AI Trigger,XXXXXXXX-G,YuriCountry,10,1,YACNST,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,3,0,<no...
¥R M0dd€r Ares General Discussion 1 4 977 01.09.2011, 22:16:09
    Thread: Moar video!
Post: RE: Moar video!

0000917 wont be in 0.2, the next thing to do(unless I missed something) is to merge all the branches, and then is final testing the only thing left. We testers are ready for final testing, but cant st...
¥R M0dd€r News from the Battlefield 8 18 584 23.07.2011, 06:18:44
    Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)

(04.06.2011, 11:37:51)Mysterious Guest Wrote: I'm positive I checked that building powered units that are unpowered leave the factory first and then shut down (like robot tanks), but apparently that...
¥R M0dd€r Ares General Discussion 21 44 158 04.06.2011, 13:28:27
    Thread: The Factories Issue #1 (BT# 634)
Post: RE: The Factories Issue #1 (BT# 634)

I think you should go for it. You can always drop out if its to complicated, or just make a replacement for the kennel hack(i.e no parallel building units).
¥R M0dd€r Ares General Discussion 11 21 227 03.06.2011, 14:15:27
    Thread: Is NightHarwark trully busy now?
Post: RE: Is NightHarwark trully busy now?

(30.05.2011, 15:23:54)Zero.Zone Wrote: OK,say some bugs?There's so many. 1.New chrono often causes RE. 2.EMP often causes RE. 3.Laser Fence isn't continuous. 4.Normal fix cant turn rubble into the p...
¥R M0dd€r Ares General Discussion 21 61 278 30.05.2011, 17:27:54
    Thread: Is NightHarwark trully busy now?
Post: RE: Is NightHarwark trully busy now?

20mb picture? I dont know, either upload the image on a file upload site(such as megaupload or mediafire) or try photobucket. And, do you want to be a tester so you can get access to latest Ares you d...
¥R M0dd€r Ares General Discussion 21 61 278 30.05.2011, 02:18:08
    Thread: A new Yuri's Revenge INI editor (update 05/27/11)
Post: RE: A new Yuri's Revenge INI editor

I always used wordpad to edit my ini files, but this tool looks awesome, I think I will use it.
¥R M0dd€r Red Alert 2 & Yuri's Revenge Editing 13 27 234 25.05.2011, 15:25:25
    Thread: Mysterious Issues
Post: RE: Mysterious Issues

I vote #2, the bugs are not major. But I would like My. Guest to come back and fix the bugs.
¥R M0dd€r News from the Battlefield 13 25 851 14.05.2011, 15:19:54
    Thread: Performance of LAN games
Post: RE: Performance of LAN games

Its becuse the net code is old and crap. Even if the ping is under 50ms, every command will be delayed. In fact, the net code is so bad, I only play 1vs1 games. Even trees create lag >_> The p...
¥R M0dd€r Ares General Discussion 8 17 555 23.04.2011, 15:58:46
    Thread: Well,first time to post here,say something about Ares.
Post: RE: Well,first time to post here,say something abo...

What version are you using? I think 1. is fixed in later version, if not, its just a minor graphic bug. get over it. 2. Please post chronoshift codes. 3. Post codes. 4. You mean if you activate fires...
¥R M0dd€r Ares General Discussion 19 34 173 13.04.2011, 14:24:05
    Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue

(18.03.2011, 21:25:43)OmegaBolt Wrote: I dunno I think its a bad idea to remove Prism forwarding. I've been using it whilst playing games and it haven't noticed any game breaking bugs for a long whi...
¥R M0dd€r News from the Battlefield 8 21 298 18.03.2011, 21:59:05
    Thread: On Bugs, Features, Reality and Fatigue
Post: RE: On Bugs, Features, Reality and Fatigue

Taking Prism Forwarding out of 0.2 is sad but the only way to get 0.2 out. Hopefully, Marshall will fix all the IE for 0.3.
¥R M0dd€r News from the Battlefield 8 21 298 16.03.2011, 05:02:00
    Thread: Patch for powered units (issue 617)
Post: RE: Patch for powered units (issue 617)

Mystery Guest your update patch also works great :) Are you going to write more features in the future?
¥R M0dd€r Ares General Discussion 21 44 158 04.03.2011, 04:12:06