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    Thread: The Laggy Drawing Systems
Post: RE: The Laggy Drawing Systems

Its probably good idea to try consider a gamemode with full visuals or do online mode with cuts as online with most effects is pretty horrible.
Apollo Red Alert 2 & Yuri's Revenge Editing 4 9 080 06.04.2010, 18:47:09
    Thread: The Laggy Drawing Systems
Post: RE: The Laggy Drawing Systems

@Vinifera7, I believe you conducted this test in skirmish which is not any value determining lagging unless tried online where syncing needs to be or game keeps stalling so all maintain sync. I find...
Apollo Red Alert 2 & Yuri's Revenge Editing 4 9 080 11.01.2010, 11:12:36
    Thread: The Laggy Drawing Systems
Post: The Laggy Drawing Systems

Well, a list of laggy systems which modder should not really use much if any at all unless don't mind lag in online games as skirmish misleads thinking performance is good when it isn't! 1) Transluce...
Apollo Red Alert 2 & Yuri's Revenge Editing 4 9 080 10.01.2010, 21:18:30
    Thread: For us who is going to switch
Post: RE: For us who is going to switch

Just provide a converter once ARES is fully finished, for now a rough conversion guide for usual stuff is all that is needed IMO.
Apollo Ares General Discussion 7 16 100 26.11.2009, 12:44:07
    Thread: Firestorm Wall quirks
Post: RE: Firestorm Wall quirks

(07.03.2009, 19:56:39)Lt Albrecht Wrote: yay! Banshee suicide bombs... D, could you rig it up to play an anim for blocked weapon shots (possibly with direction, if not general would be good), it's j...
Apollo Ares General Discussion 13 27 286 07.03.2009, 21:20:06
    Thread: Firestorm Wall quirks
Post: RE: Firestorm Wall quirks

(09.02.2009, 02:53:05)MRMIdAS Wrote: Well, this confirms what my brother thought all along. "Firestorm is fucking shit" Sure... in standard TS it isn't very useful but for me, I modded it to run al...
Apollo Ares General Discussion 13 27 286 10.02.2009, 13:28:32
    Thread: Firestorm Wall quirks
Post: RE: Firestorm Wall quirks

(08.02.2009, 18:59:32)DCoder Wrote: Okay, now I'm confused. I just played TS 2.03 with Firestorm active. The firestorm wall was completely useless at stopping any projectiles coming through. All it ...
Apollo Ares General Discussion 13 27 286 08.02.2009, 19:19:36
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Posting this on behalf of IconOfEvi (who did not want to register for one post): Errr First - a BIG thanks to you guys for making RP a reality. I woulda learned C++ myself if I didn't get so distract...
Apollo News from the Battlefield 110 195 046 09.06.2007, 10:09:32
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

Bloody hell, VK..i need the ranged emp thing...:banghead: and lasers fix wouldn't be bad:confused:
Apollo News from the Battlefield 110 195 046 09.06.2007, 09:22:17
    Thread: Lithuanian Webmaster Re-Distributes Mods
Post: RE: Lithuanian Webmaster Re-Distributes Mods

Well gladly the Robot Storm mod download link is dead but it should only be available from Revora Network and its authorized mirrors which THIS is NOT. Just presence of download link while invalid is...
Apollo Propaganda Tower 23 41 168 25.05.2006, 13:54:48
    Thread: Single Player modding/mapping and the UMP
Post: Just don't use the deploysinto= and yuri getti...

Just don't use the deploysinto= and yuri getting two dogs is ugh... custom engineers would be fine. :)
Apollo Red Alert 2 & Yuri's Revenge Editing 15 23 284 16.01.2006, 14:17:57
    Thread: Patching extra functionality into <gamemd.exe>
Post: Granted that is a good idea but not so much of nec...

Granted that is a good idea but not so much of necessity, there are more pressing concerns and at the moment xcc launcher for example is sufficient so that would have lesser priority ;)
Apollo Ares General Discussion 1 748 2 993 031 03.02.2005, 18:04:39