26.07.2006, 12:04:49
26.07.2006, 13:35:41
There's almost no point including a feature if it won't work in multiplayer.
26.07.2006, 16:24:32
I'm agree with Marshall in his last post, it's true...
My C&C Renessans works fine in LAN
Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multiplayer mode? It is will be very useful for modders who changes shell graphics, like me
And about Tech Level Slider and Multi Engineer Option - I think it will be good
My C&C Renessans works fine in LAN
Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multiplayer mode? It is will be very useful for modders who changes shell graphics, like me
And about Tech Level Slider and Multi Engineer Option - I think it will be good
26.07.2006, 21:03:39
What kind of game? (LAN, INTERNET)
They use different dialogs: I added only to ID = 258
But I will look it
They use different dialogs: I added only to ID = 258
Quote:Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multiplayer mode?Now I and PD have another problems: load and save code
But I will look it
26.07.2006, 23:36:48
LAN/Internet. Both preferrably. But at the very least LAN.
27.07.2006, 10:17:28
You are said about IsAirstrip factory type in this topic above. It's easy to make works airstrip logic? if yes, please make it!
Because there is Nod airstrip building in my mod, and it is bad looks when vehicle appears directly on airstrip =)
Because there is Nod airstrip building in my mod, and it is bad looks when vehicle appears directly on airstrip =)
27.07.2006, 12:54:05
i'd say it'd probably be pretty hard.
since nothing has used the logic since RA1, the code has probably been removed.
since nothing has used the logic since RA1, the code has probably been removed.
27.07.2006, 15:24:47
I know, but may be code hasn't removed... =)
27.07.2006, 15:50:57
a lot of code from TS has been removed, even some features of RA2 were removed in YR, such as the ability to send aircraft to other airports and to the repair yard. i highly doubt something even older would still be in the game.
27.07.2006, 16:16:35
Bobingabout Wrote:such as the ability to send aircraft to other airports and to the repair yardreally? That's very bad...
27.07.2006, 16:20:39
YR have not any code from RA1 and TD
About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachute
to make TD-Style airstrip need programming unit actions
For example:
1)when unit is ready - create plane
2)move him to corner of map
3)set his target to airstrip (what target?? attack?)
4)when it above airstrip, create unit
5)set plane target to another corner of map
6)delete him
About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachute
to make TD-Style airstrip need programming unit actions
For example:
1)when unit is ready - create plane
2)move him to corner of map
3)set his target to airstrip (what target?? attack?)
4)when it above airstrip, create unit
5)set plane target to another corner of map
6)delete him
27.07.2006, 16:27:48
CnCVK Wrote:About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachuteat least thus
CnCVK Wrote:to make TD-Style airstrip need programming unit actionsWow, how it's hard coded...
For example:
1)when unit is ready - create plane
2)move him to corner of map
3)set his target to airstrip (what target?? attack?)
4)when it above airstrip, create unit
5)set plane target to another corner of map
6)delete him
27.07.2006, 16:41:27
Quote:Wow, how it's hard codedIt's NEED to hard coded for TD-Style airstrip
Weapon Factory script more easy:
1)When unit is ready
2)Move unit to weapon factory
3)Set action to unit:"Unload"
BTW, When plane paradrop units it use special action
27.07.2006, 17:15:04
CnCVK Wrote:BTW, When plane paradrop units it use special actioni.e., you do use ParadropSpecial for IsAirstrip type factory?
27.07.2006, 22:35:49
26 Paradrop Approachobject is approaching the paradrop site
27 Paradrop Overfly object is flying over the paradrop site
So, when plane is created his action is 26
When it above drop cell - his action changed to 27
Then his action set to another which moving plane left the map
27 Paradrop Overfly object is flying over the paradrop site
So, when plane is created his action is 26
When it above drop cell - his action changed to 27
Then his action set to another which moving plane left the map