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Uh, yes, multiple mods like Robot Storm or Mental Omega play with RP online...
There's almost no point including a feature if it won't work in multiplayer.
I'm agree with Marshall in his last post, it's true...
My C&C Renessans works fine in LANThumbs up
Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multiplayer mode? It is will be very useful for modders who changes shell graphics, like meWink

And about Tech Level Slider and Multi Engineer Option - I think it will be goodSmile
What kind of game? (LAN, INTERNET)
They use different dialogs: I added only to ID = 258Smile
Quote:Can you make shell's and sidebar's text color customizable like Player Color in Skirmish/Multiplayer mode?
Now I and PD have another problems: load and save code
But I will look itSmile
LAN/Internet. Both preferrably. But at the very least LAN.
You are said about IsAirstrip factory type in this topic above. It's easy to make works airstrip logic? if yes, please make it!
Because there is Nod airstrip building in my mod, and it is bad looks when vehicle appears directly on airstrip =)
i'd say it'd probably be pretty hard.

since nothing has used the logic since RA1, the code has probably been removed.
I know, but may be code hasn't removed... =)
a lot of code from TS has been removed, even some features of RA2 were removed in YR, such as the ability to send aircraft to other airports and to the repair yard. i highly doubt something even older would still be in the game.
Bobingabout Wrote:such as the ability to send aircraft to other airports and to the repair yard
really?Confused That's very bad...Arf
YR have not any code from RA1 and TDUnhappy
About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachuteSmile

to make TD-Style airstrip need programming unit actions
For example:
1)when unit is ready - create plane
2)move him to corner of map
3)set his target to airstrip (what target?? attack?)Unhappy
4)when it above airstrip, create unit
5)set plane target to another corner of map
6)delete him
CnCVK Wrote:About AirStrip I meant: when unit ready - plane fly and drop him(unit) to airstrip on parachuteSmile
at least thus Smile

CnCVK Wrote:to make TD-Style  airstrip need programming unit actions
For example:
1)when unit is ready - create plane
2)move him to corner of map
3)set his target to airstrip (what target?? attack?)Unhappy
4)when it above airstrip, create unit
5)set plane target to another corner of map
6)delete him
Wow, how it's hard coded...Wtf (disbelieving)
Quote:Wow, how it's hard coded
It's NEED to hard coded for TD-Style airstripSmile
Weapon Factory script more easy:
1)When unit is ready
2)Move unit to weapon factory
3)Set action to unit:"Unload"

BTW, When plane paradrop units it use special actionWink
CnCVK Wrote:BTW, When plane paradrop units it use special actionWink
i.e., you do use ParadropSpecial for IsAirstrip type factory?Lift eyebrowSmile
26 Paradrop Approachobject is approaching the paradrop site
27 Paradrop Overfly object is flying over the paradrop site
So, when plane is created his action is 26
When it above drop cell - his action changed to 27
Then his action set to another which moving plane left the mapSmile
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