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Full Version: Wouldn't be better a new complete rewritten engine?
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TS is a heavily modified RA engine, RA2 is a yet further modified TS engine, based entirely on what Hyper has mentioned to me.
This means that deep back in RA2's history bits of it were RA, if I am correct.

But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modified RA engine then? Tongue
I'm not saying there aren't bits and pieces left, and I'm not saying one engine isn't an evolution of the other.
But there's a giant difference between "heavily modified over a five-year-period" and "basically the same".

The guest was pretending YR's engine was nothing but RA's with a few additional features, and that's just bullshit.
You'd only have to look at the ingame screen to notice they're very different - RA uses flat terrain and 2D graphics that don't really go beyond basic SHPs; TS and onwards use a dimetric camera, TMP terrain, voxels, the list goes on.
Red Alert itself is just a heavily modified Hello World app. Basically, Westwood just added units and the Chrono Vortex graphical effect.
I need to go find or write a slashdot-like rating plugin. I want to mod your post +5 funny. LOL
(09.09.2010, 06:05:01)Orac Wrote: [ -> ]But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modified RA engine then? Tongue
What parts?
(09.09.2010, 13:53:08)Nighthawk200 Wrote: [ -> ]You'd only have to look at the ingame screen to notice they're very different - RA uses flat terrain and 2D graphics that don't really go beyond basic SHPs; TS and onwards use a dimetric camera, TMP terrain, voxels, the list goes on.
That's just the presentation layer.
(24.09.2010, 12:57:19)XTF Wrote: [ -> ]
(09.09.2010, 06:05:01)Orac Wrote: [ -> ]But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modified RA engine then? Tongue
What parts?
(09.09.2010, 13:53:08)Nighthawk200 Wrote: [ -> ]You'd only have to look at the ingame screen to notice they're very different - RA uses flat terrain and 2D graphics that don't really go beyond basic SHPs; TS and onwards use a dimetric camera, TMP terrain, voxels, the list goes on.
That's just the presentation layer.

So? Half Life runs on a heavily modded Quake engine, doesn't make them the same game does it?

@XFT: I'm not sure, I just recall someone mentioning that some fragments of the ancient Westwood libraries could still be discerned somewhere in the dark depths of RA3. Not entirely certain what, but I believe it was WOL related.
(24.09.2010, 19:32:45)MRMIdAS Wrote: [ -> ]So? Half Life runs on a heavily modded Quake engine, doesn't make them the same game does it?
Don't remember saying they're the same game.
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