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Common(?) XCC Mod Launcher problem
#16
Renegade Wrote:
Bobingabout Wrote:run the created .exe mod launcher using --Activate command (assuming you have the very latest version of mod creator) this silently installs the mod, then exits, you should then be able to run YR normally. R:ROTC installer uses this to create the Audio.bag and Audio.idx files.
That's a neat trick...although it sounds like an overkill. Having a Mod Launcher inside an installer, but not giving users the possibilities of the launcher?

Sounds about right for Bob, eh? Rolling eyes

Anyway, thanks guys. In the end I released the mod with the launcher problem, but I had it well documented. So far, I have had zero people coming back telling me the launcher crashes. Here's hoping it'll stay that way.
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