The internet is a lawless place with knowledge and sarcastic wit the pistols of this wild frontier.
Don't go out without being sufficiently armed.

~Blade

Other places

Ares (Current version: 0.B)

Ares's primary facilities have been moved elsewhere:

  • If you wish to report a bug in Ares, please proceed to its bugtracker.
  • If you'd like to request a feature, register a blueprint.
  • If you have questions or can provide answers regarding Ares's usage, visit the Q&A section.
  • Before you post a new question, you should check the FAQ, though.

Behavior

  • Mind the forum rules.
  • Due to its documentedly horrible quality, we do not offer NPatch support.


 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Network Sync Error on Beacon Placement (split off Patching extra func...)
Author Message
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #1
Network Sync Error on Beacon Placement (split off Patching extra func...)
i tried to play a network game with hunty last night. first thing to note is the lack of the tech level sider.

anyway, it kept crashing. seems to crash whenever hunty places a beacon. now, i have no idea if its mod or patch related, but it only seems to do it when you are well into the game, we did some trial runs placing beacons down as soon as we started, and it wasn't crashing, but he placed 1 about 30 mins into a game and it crashed.

i also got 1 recon error. is it possibly liqued nitrogen causing the problem (new radiation)? i was also annoyed that i couldn't kill the GGI's with liqued nitrogen, they were immune, and arn't suposed to be T3h l33t!!

now, PD used to look at the error and log files to help determine what the cause of the crash was, can CnCVK do that if i provide files? i have except.txt and debug.txt from the beacon IE, and a recon0.txt from the recon. note: i tried the exceptchecker thing, and it just crashes on both me and hunty.

11.10.2006 09:35:52
Visit this user's website Find all posts by this user
Private VK Offline
Assembler maniac
*****
Members

Posts: 832
Joined: 10 Jun 2006
Reputation: 2
Post: #2
RE: Patching extra functionality into <gamemd.exe>
Quote:i tried to play a network game with hunty last night. first thing to note is the lack of the tech level sider.
Internet or Network?
Quote:anyway, it kept crashing. seems to crash whenever hunty places a beacon. now, i have no idea if its mod or patch related, but it only seems to do it when you are well into the game, we did some trial runs placing beacons down as soon as we started, and it wasn't crashing, but he placed 1 about 30 mins into a game and it crashed.
Strange...
Quote:now, PD used to look at the error and log files to help determine what the cause of the crash was, can CnCVK do that if i provide files? i have except.txt and debug.txt from the beacon IE, and a recon0.txt from the recon. note: i tried the exceptchecker thing, and it just crashes on both me and hunty.
Send it, but it can help only sometimes Smile
Quote:exceptchecker
I have plans to create .... Except Checker 2
Which have more error codes, database upgrade by internet LOL

ARM forever - x86 sucks!
11.10.2006 15:21:38
Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #3
RE: Patching extra functionality into <gamemd.exe>
CnCVK Wrote:
Quote:i tried to play a network game with hunty last night. first thing to note is the lack of the tech level sider.
Internet or Network?
network, as in LAN, i went to his house last night.
CnCVK Wrote:
Quote:now, PD used to look at the error and log files to help determine what the cause of the crash was, can CnCVK do that if i provide files? i have except.txt and debug.txt from the beacon IE, and a recon0.txt from the recon. note: i tried the exceptchecker thing, and it just crashes on both me and hunty.
Send it, but it can help only sometimes Smile
i'll have to send them later. i supose you'll want hunty's files too, which might be a bit of a problem unless he posts them himself. hunty if you are reading this, and still have those files, post them Tongue

11.10.2006 15:36:48
Visit this user's website Find all posts by this user
Private Hunt7s Offline
Junior Member
**
Members

Posts: 23
Joined: 5 Mar 2005
Reputation: 0
Post: #4
RE: Patching extra functionality into <gamemd.exe>
Sorry m8, i dont have my except files, i cleared them out as soon as they proved useless lol... Sorry

.......CNC Was My Life.......
..I Now Live a Lonly Life Amongst The World of Work..
The Revolution:ROTC
11.10.2006 19:58:28
Visit this user's website Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #5
RE: Patching extra functionality into <gamemd.exe>
well, my except (from beacon) but the other files are larger than the attachment limit.


Attached File(s)
.txt  except.txt (Size: 24.66 KB / Downloads: 86)

11.10.2006 20:29:58
Visit this user's website Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #6
RE: Patching extra functionality into <gamemd.exe>
sync0.txt is obvously caused by a desync. i presume it was caused by newrad, but if you can figure out what it was, you might be able to fix something.

except.txt and debug.txt(open in wordpad) were created by the IE when hunty placed a beacon. debug.txt was because PD's logger was on.


Attached File(s)
.zip  error.zip (Size: 120.69 KB / Downloads: 91)

(This post was last modified: 12.10.2006 20:01:37 by Bobingabout.)
12.10.2006 20:00:41
Visit this user's website Find all posts by this user
Private VK Offline
Assembler maniac
*****
Members

Posts: 832
Joined: 10 Jun 2006
Reputation: 2
Post: #7
RE: Patching extra functionality into <gamemd.exe>
However thread name is:
Code:
Patching extra functionality into <gamemd.exe>
NOT discuss errors here!

Quote:well, my except (from beacon) but the other files are larger than the attachment limit.
Error in radar code?! dividing by zero.

ARM forever - x86 sucks!
13.10.2006 14:44:09
Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #8
RE: Patching extra functionality into <gamemd.exe>
CnCVK Wrote:
Quote:well, my except (from beacon) but the other files are larger than the attachment limit.
Error in radar code?! dividing by zero.
any idea what could be causing that when we place a beacon?

13.10.2006 15:18:18
Visit this user's website Find all posts by this user
Private VK Offline
Assembler maniac
*****
Members

Posts: 832
Joined: 10 Jun 2006
Reputation: 2
Post: #9
RE: Patching extra functionality into <gamemd.exe>
Quote:Error in radar code?! dividing by zero.
Not here Smile

ERROR: RDRBEACN.SHP was missing in SIDEC04.MIX.
"Failed to load RadarBeaconArtProcessing NET_PROGRESS_REPORT"
- Debug.txt, line 1301

Read debug.txt sometimes LOLLOLLOLLOLLOLLOLLOLLOLLOLLOL

ARM forever - x86 sucks!
13.10.2006 21:19:36
Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #10
RE: Patching extra functionality into <gamemd.exe>
so its me mod, thanks for the help.

now i understand why it crashes mid-game, but not early game, early game we don't have radars, mid-game we do Tongue

found anything usefull with the desync?

(This post was last modified: 13.10.2006 21:59:59 by Bobingabout.)
13.10.2006 21:49:37
Visit this user's website Find all posts by this user
Private VK Offline
Assembler maniac
*****
Members

Posts: 832
Joined: 10 Jun 2006
Reputation: 2
Post: #11
RE: Patching extra functionality into <gamemd.exe>
Here NOT errors discussions
Here NOT a mod's errors detect
MadMadMadMadMadMadMadMadMadMadMadMadMadMadMadMadMadMad
Create new thread with name like this:
"Errors" -or- "RP errors" -or- ...

and before, you should test it Unhappy

ARM forever - x86 sucks!
14.10.2006 18:01:45
Find all posts by this user
Commander-in-Chief DCoder Offline
Not Ares Anymore
*****
Admins

Posts: 1 756
Joined: 22 Nov 2004
Reputation: 18
Post: #12
RE: Patching extra functionality into <gamemd.exe>
I would like to remind people that the bugtracker is the preferred place for reporting errors.

14.10.2006 18:21:15
Visit this user's website Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #13
RE: Patching extra functionality into <gamemd.exe>
can you split the topic or something?

anyway, this kinda was the test. it is very rare i get the opertunity to visit hunty, and these are the only occasions i get to try a network game.

i am told that there is desync problems with newrad, if thats true, i hope the sync0 file can be some use.

14.10.2006 19:02:24
Visit this user's website Find all posts by this user
Commander-in-Chief Renegade Offline
Lazy Modder
*****
Admins

Posts: 1 906
Joined: 21 Nov 2004
Reputation: 14
Post: #14
RE: Network Sync Error on Beacon Placement (split off Patching extra func...)

Administrative Notice:

Split the thread. However, if you just stopped discussing your errors here when you were told the first time, this wouldn't be necessary...Rolling eyes
Bugtracker, next time.

And the fact that it was a rare opportunity to crash your mod is independent from the fact that you contiue(d) to post despite being asked not to.
Or are you suggesting you were still at Hunty's, and Hunty's net connection can only post in the Patching extra functionality thread? Lift eyebrow Wink

Forum Rules

(01.06.2011 05:43:25)kenosis Wrote:  Oh damn don't be disgraced again!

(25.06.2011 20:42:59)Nighthawk Wrote:  The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
15.10.2006 00:05:03
Visit this user's website Find all posts by this user
Corporal Bobingabout Offline
The Fucking DVD
*****
Community Patrons

Posts: 1 571
Joined: 12 Feb 2005
Reputation: 4
Post: #15
RE: Network Sync Error on Beacon Placement (split off Patching extra func...)
Renegade Wrote:And the fact that it was a rare opportunity to crash your mod is independent from the fact that you contiue(d) to post despite being asked not to.
Or are you suggesting you were still at Hunty's, and Hunty's net connection can only post in the Patching extra functionality thread? Lift eyebrow Wink
no, that was a responce to

CnCVK Wrote:and before, you should test it Unhappy

however, i'm still interested in knowing why it desynced, it only did it once, and that was the only time i was shooting stuff with a freeze tank, because i got it in a crate, so, i suspect its got something to do with newrad.

(This post was last modified: 15.10.2006 00:19:51 by Bobingabout.)
15.10.2006 00:18:35
Visit this user's website Find all posts by this user




User(s) browsing this thread: 1 Guest(s)