09.10.2010, 14:27:11
Fight 1
Waypoints for aircraft are damn important, it's as simple as that.
#730 is harder than the submitter imagines. I don't want to guess about how hard, but the fact of the matter is the submitter is just plain wrong: It's not a TS logic, it's an FS logic - it can't just be re-enabled, it will have to be written from scratch.
So supporting #730 would mean voting to kill a feature that would make aircraft significantly easier to manage in favor of coding a graphical weapon effect from scratch that can almost be emulated through things like shrapnel or airburst anyway.
And I just can't do that.
Sorry, but
Kill: #730
Support: #518
Waypoints for aircraft are damn important, it's as simple as that.
#730 is harder than the submitter imagines. I don't want to guess about how hard, but the fact of the matter is the submitter is just plain wrong: It's not a TS logic, it's an FS logic - it can't just be re-enabled, it will have to be written from scratch.
So supporting #730 would mean voting to kill a feature that would make aircraft significantly easier to manage in favor of coding a graphical weapon effect from scratch that can almost be emulated through things like shrapnel or airburst anyway.
And I just can't do that.
Sorry, but
Splits=
just ain't unique enough to warrant killing something as important as waypoints for aircraft for it.Kill: #730
Support: #518
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.