06.08.2010, 01:32:54
Fight 1
Comments like Beowulf's would be a lot more convincing if they included actual examples. Had the issue gotten a comment showing a lag-free implementation of the exact effect requested, that issue would have been closed a long time ago. The way it is, there's no such proof, and since I myself haven't tried it, I can't take that single claim into account.
As Blade has pointed out, contrary to the implication of its summary, AltNextMission involves more than adding a single INI flag - it involves the recreation or restoration of an entire menu + functionality.
Add to that that #563, Ability to Show/Hide Campaigns just won its DFD, and would provide the exact same mission-functionality, only through a different menu, and #337 looks like a lot of work more than anything.
Personally, I think that weather effects would enable mappers to greatly improve the atmosphere of their maps, and I'd like to see stuff like howling snow storms on Arctic maps.
Kill: #337
Support: #376
Fight 2
#849 is a lot of work for no gain. Oh great, now we can build our buildings...slower! Yaaay! The excitement knows no bounds.
#601 is a cheap request for just another way to change owners, but given that #979 MakeOwner= has also been requested, and KillDriver is implemented as an Owner change to Special, it might be best just to implement #979, add the temporary component of 601, port KillDriver over to use that system, and just be done with it.
So while I don't think that Yet Another Way To Change Owners is an awfully creative request, it seems obvious side-changing weapons are somewhat desired, and since KillDriver already has half of that logic, a #601/#979 combination would be far easier to implement, and, more importantly, far more useful than #849.
Kill: #849
Support: #601
Comments like Beowulf's would be a lot more convincing if they included actual examples. Had the issue gotten a comment showing a lag-free implementation of the exact effect requested, that issue would have been closed a long time ago. The way it is, there's no such proof, and since I myself haven't tried it, I can't take that single claim into account.
As Blade has pointed out, contrary to the implication of its summary, AltNextMission involves more than adding a single INI flag - it involves the recreation or restoration of an entire menu + functionality.
Add to that that #563, Ability to Show/Hide Campaigns just won its DFD, and would provide the exact same mission-functionality, only through a different menu, and #337 looks like a lot of work more than anything.
Personally, I think that weather effects would enable mappers to greatly improve the atmosphere of their maps, and I'd like to see stuff like howling snow storms on Arctic maps.
Kill: #337
Support: #376
Fight 2
#849 is a lot of work for no gain. Oh great, now we can build our buildings...slower! Yaaay! The excitement knows no bounds.
#601 is a cheap request for just another way to change owners, but given that #979 MakeOwner= has also been requested, and KillDriver is implemented as an Owner change to Special, it might be best just to implement #979, add the temporary component of 601, port KillDriver over to use that system, and just be done with it.
So while I don't think that Yet Another Way To Change Owners is an awfully creative request, it seems obvious side-changing weapons are somewhat desired, and since KillDriver already has half of that logic, a #601/#979 combination would be far easier to implement, and, more importantly, far more useful than #849.
Kill: #849
Support: #601
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.