1. Might be difficult. Robot Tank is hover, what happens if a Robot Tank shuts down whilst inside a Tank Bunker? This might be the reason why other locomotors were not permitted.
The other Tank Bunker problem is:
If you use a SellUnit superweapon on a Tank Bunkered unit, the Tank Bunker breaks. Then, selling or destroying the broken Bunker causes an IE. This makes the SellUnit superweapon unusable.
6. If an AI player uses a Nuclear Missile or Weather Storm, and a building with HoverPad=yes exists, an IE occurs. (human players aren't a problem and I don't think other super weapons are)
This is also the thing I want the most out of your considerations.
The other Tank Bunker problem is:
If you use a SellUnit superweapon on a Tank Bunkered unit, the Tank Bunker breaks. Then, selling or destroying the broken Bunker causes an IE. This makes the SellUnit superweapon unusable.
6. If an AI player uses a Nuclear Missile or Weather Storm, and a building with HoverPad=yes exists, an IE occurs. (human players aren't a problem and I don't think other super weapons are)
This is also the thing I want the most out of your considerations.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.