19.04.2005, 23:08:05
Here's a goofy idea. Feel free to ignore.
UseQuadSpread=X
When used as a [*Type] property, it modifies Sight= origin
Default = 0, means don't use it.
Values >0 means create an array of 4 origins, offset from the 'natural' origin by the number of cells specified by X.
So if a unit has UseQuadSpread=3 and Sight=10, create an array of 4 sight origins offset from the natural origin by 2 cells in all 4 directions. This unit will be like having 4 units all unshrouding at the same time, and its effective Sight= would be 16.
This really wouldn't work for Warhead CellSpread= since the overlapping spreads wouldn't seem circular without a much larger array.
UseQuadSpread=X
When used as a [*Type] property, it modifies Sight= origin
Default = 0, means don't use it.
Values >0 means create an array of 4 origins, offset from the 'natural' origin by the number of cells specified by X.
So if a unit has UseQuadSpread=3 and Sight=10, create an array of 4 sight origins offset from the natural origin by 2 cells in all 4 directions. This unit will be like having 4 units all unshrouding at the same time, and its effective Sight= would be 16.
This really wouldn't work for Warhead CellSpread= since the overlapping spreads wouldn't seem circular without a much larger array.
C-GEN: The site with the 'log the f*ck in' forum. And now we make you validate your f*cking e-mail address too.
CannisRules: It's a YR mod.
CannisRules: It's a YR mod.