12.03.2005, 18:10:18
BaseUnit= is a bitch...
we compaired the function in RA2 and YR, and although there are differences, none of them would explain a change from 2 to 3, just more optimised code. PD did find out that something seems to overite base units after 3. so he hacked the game to move the array somewhere else, and that only broke the game... seems like theres something else that uses the data aswell. its just finding it...
so, as before, forgetting base units for now, and moving on to something else. don't worry, he's written down exactly what he did so he can come back to it, but its going to require a bit of extra research.
we compaired the function in RA2 and YR, and although there are differences, none of them would explain a change from 2 to 3, just more optimised code. PD did find out that something seems to overite base units after 3. so he hacked the game to move the array somewhere else, and that only broke the game... seems like theres something else that uses the data aswell. its just finding it...
so, as before, forgetting base units for now, and moving on to something else. don't worry, he's written down exactly what he did so he can come back to it, but its going to require a bit of extra research.