01.03.2005, 17:48:03
(This post was last modified: 01.03.2005, 17:54:16 by Bobingabout.)
hi PD. erm, yes, that seperate build lists things were for asking PD to consider it as a wish kinda thing. i am with PD that that would be a lot more work than it sounds, just like 4th side seems to be getting easier and easier to do as i play with trying to implement it without the patch. besides, its buggy as it is now, because although the units come from the proper factories, they are still 1 factory in the way that you can only build 1 tank at a time even if they are coming from different factories.
back to 4 sides: sure, i'm making it sound easy to implement, but lets not forget, that its still very hard to do. would require lots of hacking for adding these new tags, using new files etc. it seems to revert to last thing on the list of you go past the end for most things, in some cases, breaking yuri. would need fixes for these. the "reverting" to last used setting can be seen on yuri loading screens since he uses red text.
1 of the few exceptions that means no hacking is the GUI itself, the game already forces the use of sidec04.mix, causing an internal error if its not there. same with AI, the logic to add sides is still there, but things that require tags, or filenames means it doesn't work properly, theirieticly, all you'd need to do is place the filenames, and values from the tags in the correct place, in an array after yuri, might need teh array size expanding. AIBasePlanningSide= and the side number in the AI triggers don't need playing with.
basicly, the same with his playable countries patch, so overall, doable, just need to find where the game access things.
baseunit= more than 100 units, and 74 units bug are still mysteries, so, they might take a while. as PD said, he can't seem to find anything causing the problem.
back to 4 sides: sure, i'm making it sound easy to implement, but lets not forget, that its still very hard to do. would require lots of hacking for adding these new tags, using new files etc. it seems to revert to last thing on the list of you go past the end for most things, in some cases, breaking yuri. would need fixes for these. the "reverting" to last used setting can be seen on yuri loading screens since he uses red text.
1 of the few exceptions that means no hacking is the GUI itself, the game already forces the use of sidec04.mix, causing an internal error if its not there. same with AI, the logic to add sides is still there, but things that require tags, or filenames means it doesn't work properly, theirieticly, all you'd need to do is place the filenames, and values from the tags in the correct place, in an array after yuri, might need teh array size expanding. AIBasePlanningSide= and the side number in the AI triggers don't need playing with.
basicly, the same with his playable countries patch, so overall, doable, just need to find where the game access things.
baseunit= more than 100 units, and 74 units bug are still mysteries, so, they might take a while. as PD said, he can't seem to find anything causing the problem.