14.02.2005, 22:54:57
(This post was last modified: 15.02.2005, 07:15:45 by Bobingabout.)
thanks blade, I'll get right on it, I never actually won a battle when i was testing the 4 sided GUI thing...
anyway, like GUI and EVA, wouldn't win screen be under the optional 4th GUI set?
EDIT: 4th side gets yuri's score screen. as for missions, isn't that determined by the mission set you play?
updated just for you blade
hmm, since it seems to load yuri EVA and scorescreen, it makes me wonder what would happen if i put files with yuri EVA and yuri Score screen names in the sidec04.mix file...
as for the EVA mentioned, what me and PD are talking about is the 4th sides EVA. what will the files be called?
as you probably know, allied EVA files begin with CEVA, soviet with CSOF and yuri with CYUR
what PD needs to do is find out where it gets these filenames from so he can write in something for your 4th side GUI.
@PD 4th side GUI is optional anyway, its set by your Side= tag on the country. setting it to Side=GDI will mean that you get the Allied GUI and EVA, but still your 4th sides tech tree. i beleave it was blade who originally pointed that out to me aswell anyway.
so EVA is a less important thing to worry about on the 4th side.
as for your extra countries, you do still need the [11thcountry] header right?
if you do, which I'm hoping you do, then name:country## would be determined using the UIName= tag.
anyway, since you have to specify in your code what files it reads, wouldn't it just be as easy to look for a tag, then store those filenames in the slot where you are hardcoding the new filenames?
If I'm understanding what you've told me right, you can make it read any tags you want, only problem is where to store the data. so if you've already written in (hardcoded if you will) the name to be C13_flag, couldn't it just as easily be determined by a tag?
anyway, like GUI and EVA, wouldn't win screen be under the optional 4th GUI set?
EDIT: 4th side gets yuri's score screen. as for missions, isn't that determined by the mission set you play?
updated just for you blade
hmm, since it seems to load yuri EVA and scorescreen, it makes me wonder what would happen if i put files with yuri EVA and yuri Score screen names in the sidec04.mix file...
as for the EVA mentioned, what me and PD are talking about is the 4th sides EVA. what will the files be called?
as you probably know, allied EVA files begin with CEVA, soviet with CSOF and yuri with CYUR
what PD needs to do is find out where it gets these filenames from so he can write in something for your 4th side GUI.
@PD 4th side GUI is optional anyway, its set by your Side= tag on the country. setting it to Side=GDI will mean that you get the Allied GUI and EVA, but still your 4th sides tech tree. i beleave it was blade who originally pointed that out to me aswell anyway.
so EVA is a less important thing to worry about on the 4th side.
as for your extra countries, you do still need the [11thcountry] header right?
if you do, which I'm hoping you do, then name:country## would be determined using the UIName= tag.
anyway, since you have to specify in your code what files it reads, wouldn't it just be as easy to look for a tag, then store those filenames in the slot where you are hardcoding the new filenames?
If I'm understanding what you've told me right, you can make it read any tags you want, only problem is where to store the data. so if you've already written in (hardcoded if you will) the name to be C13_flag, couldn't it just as easily be determined by a tag?