12.02.2005, 17:13:57
(This post was last modified: 12.02.2005, 17:18:50 by Bobingabout.)
Marshall Wrote:With this mod folder idea, you're all forgetting one thing. How do you plan to add new unit sounds to the game?1 of the ideas is to make it possible to stick the sound .wav files free in the folder, or in audio.mix instead of having to update the bag file. this would be required if folders were introduced.
You're still going to need to use XCCMC/L anyway!
CannisRabidus Wrote:I agree it would probably be easierDefinitly preferable not to edit existing files. what happened to the CSF file? i thought that it was the CSF file that did all the string changes? maybe theres something I'm missing on this point. but i do agree that if it needs to change anything, can't it simply use a patchmd.mix file to include all the stuff that would need to be changed by this patch?Marshall Wrote:For the PKT, I fear we will have to modify the user's langmd.mix. Though PKT discussions should be in the YRCP thread, not here.to let the exe look to the langmd.mix as it does now. But it would be nice if it would read 2 of them, and even nicer if the patcher left the user's langmd.mix untouched.
Marshall Wrote:And all this 4th side stuff - I'm still convinced that it's too risky but, either way, pd should probably fix the stuff that's already been implemented. The new InfDeaths still don't work properly and sidec03 is still intermittent. Attempting to add a 4th side is going to cause errors, the patch should at least be error-free before starting on a new addition.I'd have to agree. I really want to see 4 side compatibility done, but i do admit, there are some other things that could do with fixing, or implementing first.