08.02.2005, 09:32:10
It's the beginning
No real news here, only that the sidec03.mix stuff appears to work randomly - sometimes it does, sometimes not I have to check that.
Thanks Blade for the new mix
I ask you again if I'm allowed to put that on my homepage, on the resource page (for those who want to see the new thing but not to create an own sidebar, for guys like me ). Of course you'll be credited again.
Heh, and I noticed that the game reads ToTile (which works properly like in TS) and ToOverlay (!!!.
ToOverlay doesn't work, but it's being read when a building is loaded :blink: weird stuff here...
@ Banshee:
I believe so.
But that array doesn't seem to be stored like a normal array.
A normal array is stored each item after the previous.
This array is stored all over the memory :blink: at least that's what I've seen so far. If so, there must be a listing of memory adresses.
@ Blade:
Yep, I tried that with 475, it worked.
@ DCoder:
Eh, I hate that error, but good that you found out what's wrong, I got afraid of that...
@ Marshall:
I created the algorithm based on the original values.
So if in the patch the value 11 is given, it spits out the same value as WW's mini-database would do.
Compability=100%
No real news here, only that the sidec03.mix stuff appears to work randomly - sometimes it does, sometimes not I have to check that.
Thanks Blade for the new mix
I ask you again if I'm allowed to put that on my homepage, on the resource page (for those who want to see the new thing but not to create an own sidebar, for guys like me ). Of course you'll be credited again.
Heh, and I noticed that the game reads ToTile (which works properly like in TS) and ToOverlay (!!!.
ToOverlay doesn't work, but it's being read when a building is loaded :blink: weird stuff here...
@ Banshee:
I believe so.
But that array doesn't seem to be stored like a normal array.
A normal array is stored each item after the previous.
This array is stored all over the memory :blink: at least that's what I've seen so far. If so, there must be a listing of memory adresses.
@ Blade:
Yep, I tried that with 475, it worked.
@ DCoder:
Eh, I hate that error, but good that you found out what's wrong, I got afraid of that...
@ Marshall:
I created the algorithm based on the original values.
So if in the patch the value 11 is given, it spits out the same value as WW's mini-database would do.
Compability=100%