07.02.2005, 21:15:38
Superb work, pd!!!
- Restore the backup of the gamemd.exe. It's safer, easier and give less work for you.
- Doesn't it have anything to do with any kind of array to store the addresses of the units that will be built by AI? They used C++ to make YR, therefore, it's much easier to C++ programmers to set limit when they are declaring the arrays to avoid a lot of headache.
PaD Wrote:What do you think? Should the next patch patch the "NewInfDeath" patch or should it restore the original exe and then patch the whole thing?
I think the second would be better...
- Restore the backup of the gamemd.exe. It's safer, easier and give less work for you.
PaD Wrote:100-limit-bug still stays a mystery.
- Doesn't it have anything to do with any kind of array to store the addresses of the units that will be built by AI? They used C++ to make YR, therefore, it's much easier to C++ programmers to set limit when they are declaring the arrays to avoid a lot of headache.