20.02.2006, 18:18:47
Would be a lot of unnecessary effort.
See, there's that special MissileSpawn=yes tag for AircraftTypes.
Any new AircraftType with MissileSpawn=yes will have its very own values like MissileTurnRate, MissilePitchFinal and so on.
For this, I simply had to expand the AircraftTypes a bit.
A new MissileTypes list would require new arrays and special section readings and stuff.
I think the AircraftType way is the most simple one.
BTW, back when I made the InfDeaths, I didn't know too much about hacking yet.
If I was to make it now, I would introduce a tag like InfDeathAnim=(anim type) and MutateTo=(infantry type).
See, there's that special MissileSpawn=yes tag for AircraftTypes.
Any new AircraftType with MissileSpawn=yes will have its very own values like MissileTurnRate, MissilePitchFinal and so on.
For this, I simply had to expand the AircraftTypes a bit.
A new MissileTypes list would require new arrays and special section readings and stuff.
I think the AircraftType way is the most simple one.
BTW, back when I made the InfDeaths, I didn't know too much about hacking yet.
If I was to make it now, I would introduce a tag like InfDeathAnim=(anim type) and MutateTo=(infantry type).