07.12.2005, 11:32:00
(This post was last modified: 07.12.2005, 16:26:08 by Bobingabout.)
the warhead i'm specifying is a poison, not a radiation, so the "ImmuneToPoison" tag should make units immune and "ImmuneToRadiation" shouldn't.
as i explaind, infantry are melting using Nukedie instead of shattering using Icedeath, and harvestors, which are immune to radiation are not getting hurt, when my frostbite and freeze tank which should be immune do get dammaged, and destroyed/melted.
so, its clearly using RadSite warhead instead of NitRadWH. so i'm saying that PD didn't un-hardcode that 1 properly... The InfDeath is the biggest giveaway.
lol, notice my dodgy temp barracks image or hunty's render i forgot to blank off the 1-15 and 240-255 pallete colours when applying the pallete....
Whats with my second nearby radiation site?
as i explaind, infantry are melting using Nukedie instead of shattering using Icedeath, and harvestors, which are immune to radiation are not getting hurt, when my frostbite and freeze tank which should be immune do get dammaged, and destroyed/melted.
so, its clearly using RadSite warhead instead of NitRadWH. so i'm saying that PD didn't un-hardcode that 1 properly... The InfDeath is the biggest giveaway.
lol, notice my dodgy temp barracks image or hunty's render i forgot to blank off the 1-15 and 240-255 pallete colours when applying the pallete....
Whats with my second nearby radiation site?