19.10.2005, 11:44:01
@ Bobingabout, et al:
The format of the yrcrp.ini after installation of the Rock Patch will be as follows:
[VERSIONS]
YRCRP=0
UMP=0
TX=0
RP=107
YRMAPS=0
ASSAULT=0
YRPM=0
CLEANUP=0
@Bobingabout:
What install system are you using, out of interest? What are the advantages and disadvantages of said system with regards to ROTC?
(PM me this if you'd prefer)
@pd:
Not sure what you mean.
I need the full ordinary gamemd.exe with the additions/changes you have made. If I get that from a zip file or from your own patching system that's fine.
I then make my own patch from [original gamemd 4.58MB] and [RP gamemd 4.67MB]
If you're saying you have modified the gamemd.exe itself so that it is smaller in size then I don't know how that will affect the patching system.
In my opinion, why would a mod ship with the gamemd.exe file? For newbs especially, that could potentially result in an overwritten original gamemd.exe. Bad bad bad!
Mods can just ship with my patching program if they want which is simple to use (now more than ever), only 55KB, and has built in 'unpatch' facility as well as supporting the YRCRP and version control.
Regarding version numbers, FS-21 has suggested expanding the valid format to X.YY.ZZ
However, this would require that YY and ZZ always be stated (EG. "1.07.00" and still must only consist of numbers. It looks more like a date to me than a version number and may confuse people.
If you want to change the Rock Patch format to change then tell me now.
I can have different version formats for different components but they must all be integers in the yrcrp.ini file.
The format of the yrcrp.ini after installation of the Rock Patch will be as follows:
[VERSIONS]
YRCRP=0
UMP=0
TX=0
RP=107
YRMAPS=0
ASSAULT=0
YRPM=0
CLEANUP=0
@Bobingabout:
What install system are you using, out of interest? What are the advantages and disadvantages of said system with regards to ROTC?
(PM me this if you'd prefer)
@pd:
Not sure what you mean.
I need the full ordinary gamemd.exe with the additions/changes you have made. If I get that from a zip file or from your own patching system that's fine.
I then make my own patch from [original gamemd 4.58MB] and [RP gamemd 4.67MB]
If you're saying you have modified the gamemd.exe itself so that it is smaller in size then I don't know how that will affect the patching system.
In my opinion, why would a mod ship with the gamemd.exe file? For newbs especially, that could potentially result in an overwritten original gamemd.exe. Bad bad bad!
Mods can just ship with my patching program if they want which is simple to use (now more than ever), only 55KB, and has built in 'unpatch' facility as well as supporting the YRCRP and version control.
Regarding version numbers, FS-21 has suggested expanding the valid format to X.YY.ZZ
However, this would require that YY and ZZ always be stated (EG. "1.07.00" and still must only consist of numbers. It looks more like a date to me than a version number and may confuse people.
If you want to change the Rock Patch format to change then tell me now.
I can have different version formats for different components but they must all be integers in the yrcrp.ini file.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.