fire3 - I believe this is called by sparky=yes and is the reason using this causes an internal error (the animation is not actually present in the game rules).
psiwarn - Hard coded to play at the location a Nuke superweapon (and only the nuke) is targeted. Has logic attached that makes an animation only play when in the radius of a psychic sensor by default. Would be nice to be able to set the animation AND have it play at the target of any delayed superweapon (WS, NUKE and PD?)
smokey
dropland - Animation to play when an aircraft Dropship=yes lands?
caryland - Animation to play when an aircraft Carryall=yes lands?
metlarge - These two are called by the Meteor storm triggers which cause IE's if these anims are not present.
metsmall
Others (units etc):
cow - Hard coded to wander around at random, would be nice to un hardcode
cabhut - RMG requirement perhaps?
galite - RMG again perhaps from TS where was used if night time map.
trucka - A script in a map makes this turn into truckb
truckb - and another script makes this turn back into trucka
Which of these need un-hardcoding?
Definatly the reference to the IFV.
Dont know what else though.
I'd also unhardcode the IFVRepairVoice and set it per unit, since its used when an IFV has a repair weapon and would differ between sides.
psiwarn - Hard coded to play at the location a Nuke superweapon (and only the nuke) is targeted. Has logic attached that makes an animation only play when in the radius of a psychic sensor by default. Would be nice to be able to set the animation AND have it play at the target of any delayed superweapon (WS, NUKE and PD?)
smokey
dropland - Animation to play when an aircraft Dropship=yes lands?
caryland - Animation to play when an aircraft Carryall=yes lands?
metlarge - These two are called by the Meteor storm triggers which cause IE's if these anims are not present.
metsmall
Others (units etc):
cow - Hard coded to wander around at random, would be nice to un hardcode
cabhut - RMG requirement perhaps?
galite - RMG again perhaps from TS where was used if night time map.
trucka - A script in a map makes this turn into truckb
truckb - and another script makes this turn back into trucka
Which of these need un-hardcoding?
Definatly the reference to the IFV.
Dont know what else though.
I'd also unhardcode the IFVRepairVoice and set it per unit, since its used when an IFV has a repair weapon and would differ between sides.