25.04.2005, 04:29:01
Checking the code for the Tank Bunker check, it checks the following items:
1.Bunkerable=Yes
2.Turret=Yes
3.SpeedType is 3 (not sure how the numbers match to the names in the rulesmd.ini file)
And also a few other tests at the end that I dont yet understand the purpose of.
So, next up is to match speed type numbers to the strings in the ini file (I think PaD may know that) and then figure out which speed type numbers we are interested in allowing/which we dont want to allow.
Also, we dont want to allow anything with PoweredUnit=Yes to go into the tank bunker (should be easy enough to accomplish)
Someone got details of what settings I need on a building to give it cloaking/sensors through veterancy?
1.Bunkerable=Yes
2.Turret=Yes
3.SpeedType is 3 (not sure how the numbers match to the names in the rulesmd.ini file)
And also a few other tests at the end that I dont yet understand the purpose of.
So, next up is to match speed type numbers to the strings in the ini file (I think PaD may know that) and then figure out which speed type numbers we are interested in allowing/which we dont want to allow.
Also, we dont want to allow anything with PoweredUnit=Yes to go into the tank bunker (should be easy enough to accomplish)
Someone got details of what settings I need on a building to give it cloaking/sensors through veterancy?