NonVehicle=Yes does stop the thief but what I am talking about is a tag specific for stopping the thief.
Stopping vehicles repairing on a repair depot (especially the bit about the AI using repair depots when they shouldnt) isnt something I will be looking into at this point.
Ditto for the DetectDisguise stuff.
Stopping vehicles repairing on a repair depot (especially the bit about the AI using repair depots when they shouldnt) isnt something I will be looking into at this point.
Ditto for the DetectDisguise stuff.