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DFD: 991 vs. 332, 588 vs. 328
#24
That link in the comments on #991 just took me waaaaaay back. *weeps* Good ol' times.

Fight 1

I have been linked trying to do exactly what #991 wants in its comments...so it is obvious I have a certain interest in the topic.
That doesn't mean I'm not giving #332 a fair chance, of course.
In fact, I find the reasoning behind it rather convincing, not the least because of the Soviet Nuke Silo.
For all the other SWs, you could come up with explanations - there's only one weather to control, you can't warp spacetime from two different locations or the universe will explode, stuff like that. However, for Nuke Silos, it simply makes no sense: You have two silos. You have two missiles. Why do you only get to use one?
Marsh's paradrop example was also very good - if you have three airports, which, each individually, can provide a paradrop, why can two of them not provide two paradrops? It makes no sense, logically. It is most obviously a game design decision.

To me, it comes down to effect. Stackable SWs make sense. They're a simple, clear, straight-forward request with logical reasoning behind it. It's a wonderful request.
But it just doesn't do much.
I guess I see it like this: #991 enables you to add something new to the game. #332 only allows you to add more of the same. A third resource can change the dynamics of the game completely. A second nuke is...a second nuke. Just like the first one, just one more.

So while I love #332 as a request (I wish they were all like that), I'm simply drawn to #991.

Kill: #332
Support: #991

Fight 2

The first thing I thought about when seeing #588 was ammo on weapons and how it'd enable the exact same thing, essentially. Turns out Worm is right, and the original requester did indeed request #588 to be closed. That's what happens when we have hundreds of issues - stuff like that goes by unnoticed.

And if you look closely at #328, you'll see that it recently gained an implementation-branch.

Therefore, I guess it's easiest to just close #588 as requested and take #328 out of rotation.

Kill: #588
Support: #328
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.


Messages In This Thread
DFD: 991 vs. 332, 588 vs. 328 - by AlexB - 20.07.2010, 21:22:14
RE: DFD: 991 vs. 332, 588 vs. 328 - by MRMIdAS - 21.07.2010, 04:57:49
RE: DFD: 991 vs. 332, 588 vs. 328 - by Darkstorm - 21.07.2010, 05:00:27
RE: DFD: 991 vs. 332, 588 vs. 328 - by MRMIdAS - 21.07.2010, 05:05:07
RE: DFD: 991 vs. 332, 588 vs. 328 - by eva-251 - 21.07.2010, 05:48:12
RE: DFD: 991 vs. 332, 588 vs. 328 - by Beowulf - 21.07.2010, 08:02:52
RE: DFD: 991 vs. 332, 588 vs. 328 - by Darkstorm - 21.07.2010, 09:47:21
RE: DFD: 991 vs. 332, 588 vs. 328 - by Blade - 21.07.2010, 10:18:18
RE: DFD: 991 vs. 332, 588 vs. 328 - by Beowulf - 21.07.2010, 19:13:27
RE: DFD: 991 vs. 332, 588 vs. 328 - by Marshall - 21.07.2010, 19:14:10
RE: DFD: 991 vs. 332, 588 vs. 328 - by Blade - 21.07.2010, 23:13:44
RE: DFD: 991 vs. 332, 588 vs. 328 - by WoRmINaToR - 22.07.2010, 02:59:32
RE: DFD: 991 vs. 332, 588 vs. 328 - by Darkstorm - 22.07.2010, 07:23:33
RE: DFD: 991 vs. 332, 588 vs. 328 - by Marshall - 22.07.2010, 13:50:02
RE: DFD: 991 vs. 332, 588 vs. 328 - by Striker - 22.07.2010, 14:57:45
RE: DFD: 991 vs. 332, 588 vs. 328 - by Darkstorm - 22.07.2010, 19:33:21
RE: DFD: 991 vs. 332, 588 vs. 328 - by Renegade - 23.07.2010, 01:36:43
RE: DFD: 991 vs. 332, 588 vs. 328 - by AlexB - 07.08.2010, 15:27:34
RE: DFD: 991 vs. 332, 588 vs. 328 - by Renegade - 08.08.2010, 07:51:51



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