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Psychic Beacon SuperWeapon (working)
#4
How about you tone it down, Electro?
That was unnecessary.

Especially considering that he explicitly also mentioned this working in RockPatch, and didn't actually ask for any help with NPatch, but requested information about Ares.
So yeah. STFU.

@ThePredator: As expressed in my recent news post, and mentioned by D above, super weapon clones don't work yet.
SW clones are currently scheduled for Ares 0.4; if you would like to make a case for them being moved up in priority, I think issue #199 would be the related issue.
Whether the schedule actually will change depends on the strength of your arguments and on the general community's support for your request.

In order to prevent this lag from happening, it would be interesting to hear which exact part causes it, especially given that it doesn't happen for one of your forum members.
Is it maybe the animation(s) that play(s)?
Is it the map lighting?
Is it the "size" of the weapon?
Does it still happen if all effects are turned off, and the weapon is punctual on one cell?

Pinpointing where the lag occurs in RockPatch and NPatch will allow us to watch closely not to introduce the same problem in Ares.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

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RE: Psychic Beacon SuperWeapon (working) - by Renegade - 31.03.2010, 22:44:59



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