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Base Node
#2
I am pretty sure the trick was to create clones of the buildings in question which are unbuildable by humans, and then use AI controls to make them build them anyway. (i.e. you don't really make them build the same building twice, you just make them build multiple buildings which look & act the same, while preventing the human players from doing the same.)

But it's been a while, no guarantees.
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Messages In This Thread
Base Node - by Nikademis Von Hisson - 27.08.2009, 06:28:04
RE: Base Node - by Renegade - 27.08.2009, 18:55:12
RE: Base Node - by Nikademis Von Hisson - 27.08.2009, 19:02:56



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