12.02.2005, 03:58:08
here
hey, thats some shit i write for kravvitz... i don't even know if it's right...
I'd have to agree, i came up with a very simular idea earlier. only difference with my version is instead of a folder, the mod would be in a mix with your mods name. that mix would contain all your other mixes and shit. i even came up with the command line idea, all be it a different command line. -mod RROTC would be awsome, means you can install all your favorite mods in this manner, and create a shortcut to each 1 with the apropriate switch, meaning you can run any mod you want with a simple double click.
also, here's that info you wanted on 4sides. i like what you doing to the countries.
also, about releasing it with TX and assault all that stuff. (BTW, does assault mode still require manual PKT editing/or unified PKT that shows mats that might not be instealled? if it does, see me for the inibind solution i came up with. I made a version of survivour map pack that used inibind to combine all PKTs into a unified 1, so you only needed to list maps in that pack, each pack was going to have 1, so it would be compatible even without uninstalled maps being listed.)
where was i, oh yes, if you want all that in 1 package, I'd sugest 2 releases. 1 with the stand alone patch, and 1 with everything in it. theres noway I'm going to download a 12M+ file just for this patch, that'd take forever on my poor old modem...
hey, thats some shit i write for kravvitz... i don't even know if it's right...
CannisRabidus Wrote:Although the mix files may well complicate things.
Put simplistically, right now if the game needs to call SOMEFILE.SHP, it looks in the program folder (\RA2\). Suppose it instead looked for SOMEFILE.SHIP in \RA2\SUBDIR\, and if it didn't find the file there, it would fall back to looking in \RA2\.
The value of SUBDIR would be set by a command line parameter, like "-mod SUBDIR". This way SUBDIR can be anything you like...
For example, I could put all my mod files in a directory called 'cannisrules': \RA2\CANNISRULES\. When the game is run normally, the contents of that directory are ignored, of course. But if the game is run with the command line parameter "-mod cannisrules", then the game looks for files in that folder first, falling back to the default program directory for files that are not found.
This would mean that any number of mods could be installed at the same time, and the user could play any he wanted to by simply clicking on the appropriate edited shortcut. Plus, this would keep mod files out of the default directory where they really don't belong anyway...
(btw this is how Quake-based games operate)
This is like a holy grail for users, and therefore it should be a holy grail for modders too. Think of all the crappy mods that dump loads of loose files in your program folder. I have no idea if this can be done, but if it can be, then this is potentially the most important change of all IMO.
I'd have to agree, i came up with a very simular idea earlier. only difference with my version is instead of a folder, the mod would be in a mix with your mods name. that mix would contain all your other mixes and shit. i even came up with the command line idea, all be it a different command line. -mod RROTC would be awsome, means you can install all your favorite mods in this manner, and create a shortcut to each 1 with the apropriate switch, meaning you can run any mod you want with a simple double click.
also, here's that info you wanted on 4sides. i like what you doing to the countries.
also, about releasing it with TX and assault all that stuff. (BTW, does assault mode still require manual PKT editing/or unified PKT that shows mats that might not be instealled? if it does, see me for the inibind solution i came up with. I made a version of survivour map pack that used inibind to combine all PKTs into a unified 1, so you only needed to list maps in that pack, each pack was going to have 1, so it would be compatible even without uninstalled maps being listed.)
where was i, oh yes, if you want all that in 1 package, I'd sugest 2 releases. 1 with the stand alone patch, and 1 with everything in it. theres noway I'm going to download a 12M+ file just for this patch, that'd take forever on my poor old modem...