23.04.2005, 05:56:06
Like I said, the Sensor Array code is totally gone.
So, its probobly not going to be possible to implement Sensor Array logic in RA2 without bascily writing something manually.
I will look at the 4 sides bits mabie and see what I can find.
I dont know that much about scripting in RA2 so if someone can point me towards a guide as to how it works and also point me towards a list of which scripts can use the Player@X and which ones cant, that might help me figure it out.
So, its probobly not going to be possible to implement Sensor Array logic in RA2 without bascily writing something manually.
I will look at the 4 sides bits mabie and see what I can find.
I dont know that much about scripting in RA2 so if someone can point me towards a guide as to how it works and also point me towards a list of which scripts can use the Player@X and which ones cant, that might help me figure it out.