03.03.2005, 16:38:07
(This post was last modified: 03.03.2005, 17:57:07 by Bobingabout.)
game already reads sidec04 properly for a 4th side, and it just so happens that more sides is the next thing he's working on, that and breaking the 100 unit bug, and 74 units bug. I've helped do a lot of research into adding more sides.
also, i seem to be wrong about something to do with powerplant=. it doesn't carry over from side3, its very strange... CDA currently have no powerplant listing anywhere, but still build 2 powerplants to begin with. they don't seem to build any more after than, but thats probably because they don't need too, the power refinary gives power, which they build more than 1 of anyway, and they have an advanced powerplant. also, they don't seem to want to build base defences, which tells me that you are definitly going to need a BaseDefences04= tag.
EDIT: I've got it now!
ThirdPowerPlant= and equivalnt for each side, specifies which powerplant to build when they have low power, i beleave theres also an advanced powerplant for soviets, which seems to do nothing.
BuildPower= specifies the first powerplant to build, in the build powerplant, barracks, refinary, powerplant sequence they always build in the begining.
also, the side a country is on and the Side= tag on the country listing arn't so seperate after all, when i had CDA on thirdside and set Side= to GDI, i got an internal error. however setting it to thirdside while CDA is the 4th side works fine. maybe it has to be side, or 1 either way. I've noticed the game has some leverage on such matters, but with limits...
still, like i said, 1 either way, I've had CDA as 4th side with yuri GUI, and CDA on yuriside with 4th gui before. although they not working 100%, i have had them
also, i seem to be wrong about something to do with powerplant=. it doesn't carry over from side3, its very strange... CDA currently have no powerplant listing anywhere, but still build 2 powerplants to begin with. they don't seem to build any more after than, but thats probably because they don't need too, the power refinary gives power, which they build more than 1 of anyway, and they have an advanced powerplant. also, they don't seem to want to build base defences, which tells me that you are definitly going to need a BaseDefences04= tag.
EDIT: I've got it now!
ThirdPowerPlant= and equivalnt for each side, specifies which powerplant to build when they have low power, i beleave theres also an advanced powerplant for soviets, which seems to do nothing.
BuildPower= specifies the first powerplant to build, in the build powerplant, barracks, refinary, powerplant sequence they always build in the begining.
also, the side a country is on and the Side= tag on the country listing arn't so seperate after all, when i had CDA on thirdside and set Side= to GDI, i got an internal error. however setting it to thirdside while CDA is the 4th side works fine. maybe it has to be side, or 1 either way. I've noticed the game has some leverage on such matters, but with limits...
still, like i said, 1 either way, I've had CDA as 4th side with yuri GUI, and CDA on yuriside with 4th gui before. although they not working 100%, i have had them