02.02.2005, 14:08:13
So I finally managed to get the MakeInf work.
I'll make it like Marshall said, a bit different though, but the same main idea.
I'm going to make two sections:
NewInfMutations for InfDeaths that use MakeInfantry and
NewInfDeaths for others.
NewInfMutations will use unit***.pal while the others use anim.pal.
I think it's the best solution.
If I do NOT manage to read new sections, I'll just add a few new values.
I'll keep you up to date
I'm going to release it together with my website in a few days.
@Cannis:
How do you mean? e.g. that the game reads "yr.mix" instead of "ra2md.mix"?
Yep, possible, but would it be good for?
@Marshall:
Hm, whether it's 100 or 102 - it's a limit - and limits suck.
When adding one or more new sides, you HAVE to exceed it.
I'll make it like Marshall said, a bit different though, but the same main idea.
I'm going to make two sections:
NewInfMutations for InfDeaths that use MakeInfantry and
NewInfDeaths for others.
NewInfMutations will use unit***.pal while the others use anim.pal.
I think it's the best solution.
If I do NOT manage to read new sections, I'll just add a few new values.
I'll keep you up to date
I'm going to release it together with my website in a few days.
@Cannis:
How do you mean? e.g. that the game reads "yr.mix" instead of "ra2md.mix"?
Yep, possible, but would it be good for?
@Marshall:
Hm, whether it's 100 or 102 - it's a limit - and limits suck.
When adding one or more new sides, you HAVE to exceed it.