18.08.2005, 23:32:41
Regarding some unresolved confusions:
AI target type 6 has a question mark by it in the help file.
I had an idea what it might be used for:
A) Chronoshift destination
or B) (which I think is more likely) Paradrops
In order to avoid being wiped out before reaching the ground.
The special Desolator logic might be to do with the RadEruptionWeapon, because it seems to me that the Desolator will not fire in an area with too much radiation already present - if you move him one cell along then he will fire more readily.
Regarding help file:
Info on Fire superweapon is missing, DomCaptureRange= info is missing
AI target type 6 has a question mark by it in the help file.
I had an idea what it might be used for:
A) Chronoshift destination
or B) (which I think is more likely) Paradrops
In order to avoid being wiped out before reaching the ground.
The special Desolator logic might be to do with the RadEruptionWeapon, because it seems to me that the Desolator will not fire in an area with too much radiation already present - if you move him one cell along then he will fire more readily.
Regarding help file:
Info on Fire superweapon is missing, DomCaptureRange= info is missing
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.