25.04.2005, 16:42:01
jonwil Wrote:As for abillities, we need to find where they get read from the unit type and checked, from there we can locate what the game does when you get the sensor and cloak veteran abillities.
Do you get the CloakSound sound played if you get cloak via veterancy?
AFAIK, yes, the cloak sound gets played if a unit gains cloak by veterancy. Really the cloak sound needs to be definable on a unit level rather than being a global value since you want cloaking units to sound different on land to in water. It would also be nice if you could make 2 classes of sensors, one that detects naval cloaked units (such as subs) and one that detects land based cloaked units.