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    Thread: The Laggy Drawing Systems
Post: RE: The Laggy Drawing Systems

*looks conspicuously inconspicuous* Oh what's this? A test that can be used to measure only anim slowdown over a long period of time? TEST
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 4 9 054 11.01.2010, 00:15:32
    Thread: Coverting to Ares form Npatch
Post: RE: Coverting to Ares form Npatch

Hay gais! I can has NPatch to Ares support? :spineyes::gun_rocket:
Vinifera7 Ares General Discussion 14 25 060 04.01.2010, 06:11:38
    Thread: Command & Conquer Devastation a mod for Red Alert Yuri's Revenge
Post: RE: Command & Conquer Devastation a mod for Red Al...

I seriously don't give two shits about a mod back-story. At this point in time (about eight years after the release of Yuri's Revenge), I am fairly certain that people who still care about modding wan...
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 4 9 571 29.12.2009, 22:16:40
    Thread: My First Finished SHP
Post: RE: My First Finished SHP

(27.12.2009, 10:47:50)Itachi Wrote: i did not resize it and the background of the cameo is supposed to be the super mega weapon aftermath In that case, it looks junky because of the way the colors w...
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 12 22 245 29.12.2009, 22:10:34
    Thread: My First Finished SHP
Post: RE: My First Finished SHP

Could be better. First off, the cameo doesn't even look like a cameo that you would see in game. Second, the graphics on the actual building look artifacted and messy; presumably because of resizing ...
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 12 22 245 27.12.2009, 01:42:38
    Thread: Merry Christmas
Post: RE: Merry Christmas

Merry Secularistmas, Ren.
Vinifera7 Propaganda Tower 5 14 218 25.12.2009, 06:19:06
    Thread: New terrain tiles Update
Post: RE: New terrain tiles Update

Internet Common Sense Tip #43: When others respond to your inquiries with constructive feedback, respond graciously and without condescension. That is all.
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 16 25 873 13.12.2009, 13:04:02
    Thread: New terrain tiles Update
Post: RE: New terrain tiles Update

All Ren's saying is that you could determine what files are causing the problem and remake those instead of remaking everything.
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 16 25 873 12.12.2009, 01:31:28
    Thread: Chronoshift Flags
Post: Chronoshift Flags

This thread is for the purpose of discussing the ini flags mentioned at Talk:ChronoReinfDelay. I am still unable to verify that ChronoReinfDelay has any effect whatsoever. I have, however, made the ...
Vinifera7 C&C Modding Encyclopedia 0 16 508 12.12.2009, 01:19:59
    Thread: MovementZone
Post: RE: MovementZone

If you're going to claim to have made a new discovery, you need to do thorough testing and document exactly why you reached your conclusion. Science! It works, bitches!
Vinifera7 C&C Modding Encyclopedia 13 40 917 01.12.2009, 19:03:56
    Thread: Work
Post: RE: Work

Reality is nothing special. Don't work too hard.
Vinifera7 News from the Battlefield 10 18 614 11.08.2008, 13:42:13
    Thread: Alpha image!
Post: RE: Alpha image!

Very good. Please update the article on ModEnc. Also, I am back online.
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 2 5 448 17.07.2008, 19:52:10
    Thread: pls help..
Post: RE: pls help..

Rules.ini File Locations :thumbsup:
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 5 9 487 25.06.2008, 01:23:50
    Thread: Re: Not giving information on Mod Enc?
Post: RE: Re: Not giving information on Mod Enc?

Must the policy explain the meaning of "close succession"? It's common sense. If you're making multiple revisions within minutes of each other, where the only changes are punctuations and other thing...
Vinifera7 C&C Modding Encyclopedia 8 32 499 09.06.2008, 17:15:18
    Thread: Combat Lighting
Post: RE: Combat Lighting

So in other words, for projectile firing weapons, weapon->Bright is used. But when a warhead is invoked without the presence of a projectile, then warhead->Bright is obeyed. WW could have just ...
Vinifera7 C&C Modding Encyclopedia 3 21 931 04.06.2008, 18:33:56
    Thread: Combat Lighting
Post: Combat Lighting

This thread is for the purpose of research into combat lighting. V7's Combat Lighting Test This test was conducted to formally gather data regarding the way Bright (for weapons and warheads) and Bul...
Vinifera7 C&C Modding Encyclopedia 3 21 931 04.06.2008, 00:18:38
    Thread: Learning German...slowly...
Post: RE: Learning German...slowly...

Ich lernte Deutsch bei "Schoolcraft community college" für seit zwei Semesters, aber ich kann nicht besonders gut sprechen.
Vinifera7 The Renegade Inn 4 8 533 03.06.2008, 23:50:02
    Thread: new road junction
Post: RE: new road junction

Useful information DJBREIT
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 45 67 185 27.05.2008, 19:08:50
    Thread: new road junction
Post: RE: new road junction

pd Wrote:Cool, I'm an android? Yes. :P
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 45 67 185 25.05.2008, 02:25:00
    Thread: new road junction
Post: RE: new road junction

Anyone can use a hex editor with ease, but you would only know what to change if you knew what to look for. Non-androids are not capable of reading and interpreting hex code.
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 45 67 185 24.05.2008, 20:08:38
    Thread: XCC Mixer's frame splitting function
Post: RE: XCC Mixer's frame splitting function

Or you could just use SHP Builder to do SHP editing..
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 1 4 232 19.05.2008, 02:48:27
    Thread: Unused/Malfunctional Crate actions
Post: RE: Unused/Malfunctional Crate actions

Yes, once I get around to updating the Powerups page on ModEnc..
Vinifera7 Red Alert 2 & Yuri's Revenge Editing 2 5 548 12.05.2008, 10:15:01
    Thread: Request to add something to ModEnc
Post: RE: Request to add something to ModEnc

Quote:# (diff) (hist) . . ! Making a Self-Mutating Infantry‎; 19:16 . . Professor Tesla (Talk | contribs) # (diff) (hist) . . ! Making a Self-Mutating Infantry‎; 19:14 . . Professor Tesla (Talk | cont...
Vinifera7 C&C Modding Encyclopedia 10 36 003 11.05.2008, 05:38:48
    Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...

At least the pointless fucking posts will stop...
Vinifera7 The Renegade Inn 48 74 860 11.05.2008, 05:33:23
    Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...

This has already reached unfunny territory. Locklius?
Vinifera7 The Renegade Inn 48 74 860 03.05.2008, 04:49:06
    Thread: ReloadIncrement - Is it possible to have a more confusing flag?
Post: RE: ReloadIncrement - Is it possible to have a mor...

Mystery solved: http://modenc.renegadeprojects.com/ReloadIncrement
Vinifera7 C&C Modding Encyclopedia 6 27 542 02.05.2008, 00:04:51
    Thread: ReloadIncrement - Is it possible to have a more confusing flag?
Post: RE: ReloadIncrement - Is it possible to have a mor...

Woo, fancy highlighting! Thanks!
Vinifera7 C&C Modding Encyclopedia 6 27 542 01.05.2008, 18:36:35
    Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...

That would be spelling, not grammar. Anyway, are we done here? Can a mod lock this?
Vinifera7 The Renegade Inn 48 74 860 01.05.2008, 16:40:43
    Thread: Things we miss by not visiting DZ...
Post: RE: Things we miss by not visiting DZ...

Wait.. am I missing something? Why would he terminate his own account?
Vinifera7 The Renegade Inn 48 74 860 30.04.2008, 06:07:54
    Thread: ReloadIncrement - Is it possible to have a more confusing flag?
Post: RE: ReloadIncrement - Is it possible to have a mor...

I'm up for a laugh or two. =D
Vinifera7 C&C Modding Encyclopedia 6 27 542 29.04.2008, 22:22:59