04.06.2008, 00:18:38
This thread is for the purpose of research into combat lighting.
V7's Combat Lighting Test
This test was conducted to formally gather data regarding the way Bright (for weapons and warheads) and Bullets effect combat lighting.
I performed two sets of tests for each combination; one with Damage=500 and one with Damage=1. This was done in YR1.001 and repeated in FS2.0 (sorry if that's not the latest patch).
Raw Data
Key
[weapon]->Bright=yes (1)
[warhead]->Bright=yes (2)
[warhead]->Bullets=yes (3)
It is assumed that Bright and Bullets default to no. This is essentially confirmed in test A.
Conclusion
Only [weapon]->Bright=yes generates combat lighting. [warhead]->Bright and [warhead]->Bullets seem to have no effect.
V7's Combat Lighting Test
This test was conducted to formally gather data regarding the way Bright (for weapons and warheads) and Bullets effect combat lighting.
I performed two sets of tests for each combination; one with Damage=500 and one with Damage=1. This was done in YR1.001 and repeated in FS2.0 (sorry if that's not the latest patch).
Raw Data
Key
[weapon]->Bright=yes (1)
[warhead]->Bright=yes (2)
[warhead]->Bullets=yes (3)
Code:
Flags Observed Effects
A. _ _ _ -> no combat light
B. 1 _ _ -> combat light, size based on damage
C. _ 2 _ -> no combat light
D. _ _ 3 -> no combat light
E. 1 2 _ -> combat light, size based on damage
F. 1 _ 3 -> combat light, size based on damage
G. _ 2 3 -> no combat light
H. 1 2 3 -> combat light, size based on damage
It is assumed that Bright and Bullets default to no. This is essentially confirmed in test A.
Conclusion
Only [weapon]->Bright=yes generates combat lighting. [warhead]->Bright and [warhead]->Bullets seem to have no effect.