07.01.2008, 19:22:08
While the reasons for broken savegames are completely clear now and can be easily avoided, I'm not sure what caused the reconnection errors.
It might be the checksum calculations, but why should it get checksum problems when it doesn't even calculate checksums of the newly added stuff? I'm not sure, I'll have to experiment with that.
It might be the checksum calculations, but why should it get checksum problems when it doesn't even calculate checksums of the newly added stuff? I'm not sure, I'll have to experiment with that.