08.07.2006, 19:04:19
pd Wrote:first of all:
I got the new campaign list screen implemented.
As you said, CnCVK, the Difficulty display doesn't work, so I'll make it invisible.
Apparently, status texts (STT:...) don't work either, I'll look into them soon.
to Blade's reply:
the "bug" is that my custom data neither gets saved nor loaded.
So as soon as you use a new feature and save a game, the new stuff won't be saved.
So once the game gets loaded again, everything's messed.
That's why you don't get any errors if you save a game that does not use any RockPatch features.
There's a lot to save and load, can take me a while to code that...
Ahh, fair enough While you are fixing all those things, can you make sure global values get saved as well. Global variables are supposed to be boolean values that are used for trigger events and actions like local variables are. Locals are only supposed to hold their value for the current mission while globals are supposed to hold over an entire campaign, but apparently they don't get saved. As a result, if you set one during a mission to affect something on a later mission (perhaps because you plan to have a second mission using features on the same map) then the effect only works if you didn't save and load during the intervening missions.