21.06.2006, 22:55:13
May I ask how the rp.mix would work? Presumably it would be loaded before expandmd01.mix?
If it potentially needs to override files in expandmd01.mix then perhaps it would be simpler to just use expandmd02.mix?
With regard to the new GUI checkbox, maybe this opens up the possibility of adding a DisableableFromShell2= to the menu, so that we can control in the GUI the major and minor superweapons separately. I think I better go and visit the Wishlist...
If it potentially needs to override files in expandmd01.mix then perhaps it would be simpler to just use expandmd02.mix?
With regard to the new GUI checkbox, maybe this opens up the possibility of adding a DisableableFromShell2= to the menu, so that we can control in the GUI the major and minor superweapons separately. I think I better go and visit the Wishlist...
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.