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Decompiling
#6
YR++ has a lot of declarations for YR 1.001 Smile I wouldn't mind having more of them, and for RA2/TS as well. Heck, I might build a starting point from YR++'s files over the weekend and toss it on github.

I still think that a lot of code in YR/TS is already quite readable when processed by Hex-Rays, but if you want to make your own conversion, good luck. The one part of the game that makes little sense to me in Hex-Rays is the audio code, it was probably written by a serious old school C wizard with a mountain of "I know what I'm doing, shut up" casts.

Have you considered how long such a process would take? 18000 functions... Best of luck, seriously.

Worth playing: 1 | 2 | 3
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Messages In This Thread
Decompiling - by XTF - 15.11.2011, 00:29:51
RE: Decompiling - by DCoder - 15.11.2011, 08:02:36
RE: Decompiling - by XTF - 15.11.2011, 14:31:28
RE: Decompiling - by DCoder - 15.11.2011, 19:18:21
RE: Decompiling - by XTF - 15.11.2011, 21:26:10
RE: Decompiling - by DCoder - 16.11.2011, 16:00:17
RE: Decompiling - by XTF - 16.11.2011, 16:56:27
RE: Decompiling - by Graion Dilach - 16.11.2011, 17:21:48
RE: Decompiling - by XTF - 16.11.2011, 19:24:40
RE: Decompiling - by DCoder - 16.11.2011, 17:31:00
RE: Decompiling - by AlexB - 17.11.2011, 00:40:07
RE: Decompiling - by XTF - 17.11.2011, 01:33:14
RE: Decompiling - by AlexB - 17.11.2011, 11:31:11
RE: Decompiling - by Graion Dilach - 17.11.2011, 10:49:20
RE: Decompiling - by XTF - 17.11.2011, 17:57:55
RE: Decompiling - by Renegade - 17.11.2011, 20:29:50
RE: Decompiling - by XTF - 17.11.2011, 22:07:10
RE: Decompiling - by Guest - 05.12.2011, 17:44:15
RE: Decompiling - by XTF - 06.12.2011, 15:42:50
RE: Decompiling - by DCoder - 06.12.2011, 16:41:05
RE: Decompiling - by XTF - 06.12.2011, 19:17:02
RE: Decompiling - by Graion Dilach - 06.12.2011, 19:19:41
RE: Decompiling - by XTF - 07.12.2011, 03:06:03
RE: Decompiling - by DCoder - 07.12.2011, 13:26:52
RE: Decompiling - by XTF - 08.12.2011, 01:05:41



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